Last internal changes for PBR and skybox support
This commit is contained in:
parent
7345870d56
commit
e1f5ba748a
|
|
@ -2380,7 +2380,6 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform)
|
|||
// Calculate and send to shader model matrix (used by PBR shader)
|
||||
SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_MODEL], transform);
|
||||
|
||||
|
||||
// Upload to shader material.colDiffuse
|
||||
glUniform4f(material.shader.locs[LOC_COLOR_DIFFUSE], (float)material.maps[TEXMAP_DIFFUSE].color.r/255,
|
||||
(float)material.maps[TEXMAP_DIFFUSE].color.g/255,
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user