diff --git a/src/rlgl.c b/src/rlgl.c index c4c209324..11c32dccd 100644 --- a/src/rlgl.c +++ b/src/rlgl.c @@ -2380,7 +2380,6 @@ void rlDrawMesh(Mesh mesh, Material material, Matrix transform) // Calculate and send to shader model matrix (used by PBR shader) SetShaderValueMatrix(material.shader, material.shader.locs[LOC_MATRIX_MODEL], transform); - // Upload to shader material.colDiffuse glUniform4f(material.shader.locs[LOC_COLOR_DIFFUSE], (float)material.maps[TEXMAP_DIFFUSE].color.r/255, (float)material.maps[TEXMAP_DIFFUSE].color.g/255,