use correct function naming convention

This commit is contained in:
Sean Pringle 2020-07-20 00:24:49 +10:00
parent feda29bd41
commit ded81467bb
2 changed files with 2 additions and 2 deletions

View File

@ -2474,7 +2474,7 @@ void MeshBinormals(Mesh *mesh)
} }
// Smooth (average) vertex normals // Smooth (average) vertex normals
void MeshSmoothNormals(Mesh *mesh) void MeshNormalsSmooth(Mesh *mesh)
{ {
#define EPSILON 0.000001 // A small number #define EPSILON 0.000001 // A small number

View File

@ -1325,7 +1325,7 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
RLAPI void MeshSmoothNormals(Mesh *mesh); // Smooth (average) vertex normals RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals
// Model drawing functions // Model drawing functions
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)