From ded81467bbb2b2414e63d2559dfff39764f2602a Mon Sep 17 00:00:00 2001 From: Sean Pringle Date: Mon, 20 Jul 2020 00:24:49 +1000 Subject: [PATCH] use correct function naming convention --- src/models.c | 2 +- src/raylib.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/models.c b/src/models.c index 7e5172bf7..55621ee19 100644 --- a/src/models.c +++ b/src/models.c @@ -2474,7 +2474,7 @@ void MeshBinormals(Mesh *mesh) } // Smooth (average) vertex normals -void MeshSmoothNormals(Mesh *mesh) +void MeshNormalsSmooth(Mesh *mesh) { #define EPSILON 0.000001 // A small number diff --git a/src/raylib.h b/src/raylib.h index 0bce98a1d..2329305e3 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1325,7 +1325,7 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals -RLAPI void MeshSmoothNormals(Mesh *mesh); // Smooth (average) vertex normals +RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals // Model drawing functions RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)