use correct function naming convention
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@ -2474,7 +2474,7 @@ void MeshBinormals(Mesh *mesh)
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}
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// Smooth (average) vertex normals
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// Smooth (average) vertex normals
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void MeshSmoothNormals(Mesh *mesh)
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void MeshNormalsSmooth(Mesh *mesh)
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{
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{
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#define EPSILON 0.000001 // A small number
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#define EPSILON 0.000001 // A small number
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@ -1325,7 +1325,7 @@ RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize);
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RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
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RLAPI BoundingBox MeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
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RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
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RLAPI void MeshTangents(Mesh *mesh); // Compute mesh tangents
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RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
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RLAPI void MeshBinormals(Mesh *mesh); // Compute mesh binormals
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RLAPI void MeshSmoothNormals(Mesh *mesh); // Smooth (average) vertex normals
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RLAPI void MeshNormalsSmooth(Mesh *mesh); // Smooth (average) vertex normals
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// Model drawing functions
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// Model drawing functions
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RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
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RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
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