Put SetTargetFPS(30) before while(!WindowShouldClose()) in audio_raw_stream_callback.c
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@ -56,7 +56,6 @@ int main(void)
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw stream callback");
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SetTargetFPS(30);
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InitAudioDevice();
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@ -72,6 +71,7 @@ int main(void)
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// Configure it so AudioStreamCallback is called whenever stream is out of samples
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SetAudioStreamCallback(stream, AudioStreamCallback);
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SetTargetFPS(30);
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//--------------------------------------------------------------------------------------
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// Main game loop
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