diff --git a/examples/audio/audio_raw_stream_callback.c b/examples/audio/audio_raw_stream_callback.c index b8bd95161..ad8638617 100644 --- a/examples/audio/audio_raw_stream_callback.c +++ b/examples/audio/audio_raw_stream_callback.c @@ -56,7 +56,6 @@ int main(void) const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw stream callback"); - SetTargetFPS(30); InitAudioDevice(); @@ -72,6 +71,7 @@ int main(void) // Configure it so AudioStreamCallback is called whenever stream is out of samples SetAudioStreamCallback(stream, AudioStreamCallback); + SetTargetFPS(30); //-------------------------------------------------------------------------------------- // Main game loop