Closer Match to original code

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Industrious Nomad 2019-10-25 05:47:21 -04:00 committed by GitHub
parent c8e15d6bad
commit ca1a5028d8
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@ -59,7 +59,7 @@ int main(void)
float runTime = 0.0f;
SetTargetFPS(60);
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
@ -100,7 +100,7 @@ int main(void)
// We only draw a white full-screen rectangle,
// frame is generated in shader using raymarching
BeginShaderMode(shader);
DrawRectangle(0, 0, screenWidth, screenHeight, RAYWHITE);
DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
EndShaderMode();
DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", screenWidth - 280, screenHeight - 20, 10, BLACK);