diff --git a/examples/shaders/shaders_raymarching.c b/examples/shaders/shaders_raymarching.c index e21a7b264..c92fa5b10 100644 --- a/examples/shaders/shaders_raymarching.c +++ b/examples/shaders/shaders_raymarching.c @@ -59,7 +59,7 @@ int main(void) float runTime = 0.0f; - SetTargetFPS(60); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop @@ -100,7 +100,7 @@ int main(void) // We only draw a white full-screen rectangle, // frame is generated in shader using raymarching BeginShaderMode(shader); - DrawRectangle(0, 0, screenWidth, screenHeight, RAYWHITE); + DrawRectangle(0, 0, screenWidth, screenHeight, WHITE); EndShaderMode(); DrawText("(c) Raymarching shader by IƱigo Quilez. MIT License.", screenWidth - 280, screenHeight - 20, 10, BLACK);