Address review comments from raysan
This commit is contained in:
parent
fb2d6958cd
commit
c9280cbd99
|
|
@ -50,8 +50,8 @@ int main(void)
|
||||||
{
|
{
|
||||||
// Initialization
|
// Initialization
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
const int screenWidth = 1200;
|
const int screenWidth = 800;
|
||||||
const int screenHeight = 840;
|
const int screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision ellipses");
|
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision ellipses");
|
||||||
SetTargetFPS(60);
|
SetTargetFPS(60);
|
||||||
|
|
@ -67,7 +67,6 @@ int main(void)
|
||||||
// 0 = controlling A, 1 = controlling B
|
// 0 = controlling A, 1 = controlling B
|
||||||
int controlled = 0;
|
int controlled = 0;
|
||||||
|
|
||||||
Color bgColor = { 16, 12, 21, 255 };
|
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
|
|
@ -94,21 +93,15 @@ int main(void)
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
|
|
||||||
ClearBackground(bgColor);
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
DrawEllipse((int)ellipseACenter.x, (int)ellipseACenter.y,
|
DrawEllipse((int)ellipseACenter.x, (int)ellipseACenter.y, ellipseARx, ellipseARy, ellipsesCollide ? RED : BLUE);
|
||||||
ellipseARx, ellipseARy,
|
|
||||||
ellipsesCollide ? RED : BLUE);
|
|
||||||
|
|
||||||
DrawEllipse((int)ellipseBCenter.x, (int)ellipseBCenter.y,
|
DrawEllipse((int)ellipseBCenter.x, (int)ellipseBCenter.y, ellipseBRx, ellipseBRy, ellipsesCollide ? RED : GREEN);
|
||||||
ellipseBRx, ellipseBRy,
|
|
||||||
ellipsesCollide ? RED : GREEN);
|
|
||||||
|
|
||||||
DrawEllipseLines((int)ellipseACenter.x, (int)ellipseACenter.y,
|
DrawEllipseLines((int)ellipseACenter.x, (int)ellipseACenter.y, ellipseARx, ellipseARy, WHITE);
|
||||||
ellipseARx, ellipseARy, WHITE);
|
|
||||||
|
|
||||||
DrawEllipseLines((int)ellipseBCenter.x, (int)ellipseBCenter.y,
|
DrawEllipseLines((int)ellipseBCenter.x, (int)ellipseBCenter.y, ellipseBRx, ellipseBRy, WHITE);
|
||||||
ellipseBRx, ellipseBRy, WHITE);
|
|
||||||
|
|
||||||
DrawCircleV(ellipseACenter, 4, WHITE);
|
DrawCircleV(ellipseACenter, 4, WHITE);
|
||||||
DrawCircleV(ellipseBCenter, 4, WHITE);
|
DrawCircleV(ellipseBCenter, 4, WHITE);
|
||||||
|
|
|
||||||
|
|
@ -44,7 +44,7 @@ int main(void)
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
// Main game loop
|
// Main game loop
|
||||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
while (!WindowShouldClose())
|
||||||
{
|
{
|
||||||
// Update
|
// Update
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user