diff --git a/examples/shapes/shapes_collision_ellipses.c b/examples/shapes/shapes_collision_ellipses.c index 56d95a2f7..4ce59f5c1 100644 --- a/examples/shapes/shapes_collision_ellipses.c +++ b/examples/shapes/shapes_collision_ellipses.c @@ -50,8 +50,8 @@ int main(void) { // Initialization //-------------------------------------------------------------------------------------- - const int screenWidth = 1200; - const int screenHeight = 840; + const int screenWidth = 800; + const int screenHeight = 450; InitWindow(screenWidth, screenHeight, "raylib [shapes] example - collision ellipses"); SetTargetFPS(60); @@ -67,7 +67,6 @@ int main(void) // 0 = controlling A, 1 = controlling B int controlled = 0; - Color bgColor = { 16, 12, 21, 255 }; //-------------------------------------------------------------------------------------- // Main game loop @@ -94,21 +93,15 @@ int main(void) //---------------------------------------------------------------------------------- BeginDrawing(); - ClearBackground(bgColor); + ClearBackground(RAYWHITE); - DrawEllipse((int)ellipseACenter.x, (int)ellipseACenter.y, - ellipseARx, ellipseARy, - ellipsesCollide ? RED : BLUE); + DrawEllipse((int)ellipseACenter.x, (int)ellipseACenter.y, ellipseARx, ellipseARy, ellipsesCollide ? RED : BLUE); - DrawEllipse((int)ellipseBCenter.x, (int)ellipseBCenter.y, - ellipseBRx, ellipseBRy, - ellipsesCollide ? RED : GREEN); + DrawEllipse((int)ellipseBCenter.x, (int)ellipseBCenter.y, ellipseBRx, ellipseBRy, ellipsesCollide ? RED : GREEN); - DrawEllipseLines((int)ellipseACenter.x, (int)ellipseACenter.y, - ellipseARx, ellipseARy, WHITE); + DrawEllipseLines((int)ellipseACenter.x, (int)ellipseACenter.y, ellipseARx, ellipseARy, WHITE); - DrawEllipseLines((int)ellipseBCenter.x, (int)ellipseBCenter.y, - ellipseBRx, ellipseBRy, WHITE); + DrawEllipseLines((int)ellipseBCenter.x, (int)ellipseBCenter.y, ellipseBRx, ellipseBRy, WHITE); DrawCircleV(ellipseACenter, 4, WHITE); DrawCircleV(ellipseBCenter, 4, WHITE); diff --git a/examples/shapes/shapes_following_eyes.c b/examples/shapes/shapes_following_eyes.c index b5b3fd7c8..e1561acb7 100644 --- a/examples/shapes/shapes_following_eyes.c +++ b/examples/shapes/shapes_following_eyes.c @@ -44,7 +44,7 @@ int main(void) //-------------------------------------------------------------------------------------- // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) { // Update //----------------------------------------------------------------------------------