Remove relative checking which is not supported currently

This commit is contained in:
MrMugame 2024-03-27 16:08:39 +01:00
parent cad6902e91
commit c2c8b6861c

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@ -1558,15 +1558,11 @@ static void PollGamepadEvents(void)
TRACELOG(LOG_DEBUG, "DRM: Gamepad %i axis: %i, value: %i", i, platform.gamepadAbsAxisMap[i][event.code], event.value); TRACELOG(LOG_DEBUG, "DRM: Gamepad %i axis: %i, value: %i", i, platform.gamepadAbsAxisMap[i][event.code], event.value);
if (event.type == EV_REL) CORE.Input.Gamepad.axisState[i][event.code] += (float)event.value; int min = platform.gamepadAbsAxisRange[i][event.code][0];
else int range = platform.gamepadAbsAxisRange[i][event.code][1];
{
int min = platform.gamepadAbsAxisRange[i][event.code][0];
int range = platform.gamepadAbsAxisRange[i][event.code][1];
// NOTE: Scaling of event.value to get values between -1..1 // NOTE: Scaling of event.value to get values between -1..1
CORE.Input.Gamepad.axisState[i][platform.gamepadAbsAxisMap[i][event.code]] = (2 * (float)(event.value - min) / range) - 1; CORE.Input.Gamepad.axisState[i][platform.gamepadAbsAxisMap[i][event.code]] = (2 * (float)(event.value - min) / range) - 1;
}
} }
} }
} }