Fixing some blank spaces to match same syle convention

This commit is contained in:
Idir Aliane Crespo 2024-01-22 18:44:42 +01:00
parent 0f7c460557
commit be5e8d6523

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@ -174,7 +174,7 @@ typedef struct float16 {
// Clamp float value
RMAPI float Clamp(float value, float min, float max)
{
float result = (value < min)? min : value;
float result = (value < min) ? min : value;
if (result > max) result = max;
@ -834,7 +834,7 @@ RMAPI Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle)
// Vector3Normalize(axis);
float length = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z);
if (length == 0.0f) length = 1.0f;
float ilength = 1.0f / length;
float ilength = 1.0f/length;
axis.x *= ilength;
axis.y *= ilength;
axis.z *= ilength;
@ -1961,7 +1961,7 @@ RMAPI Quaternion QuaternionFromMatrix(Matrix mat)
}
float biggestVal = sqrtf(fourBiggestSquaredMinus1 + 1.0f)*0.5f;
float mult = 0.25f / biggestVal;
float mult = 0.25f/biggestVal;
switch (biggestIndex)
{