adding some changes to fit the format of examples guidelines
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@ -41,6 +41,9 @@ typedef struct Particle {
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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int main(void)
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int main(void)
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{
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{
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//----------------------------------------------------------------------------------
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// Initialization
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const int screenWidth = 800;
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const int screenWidth = 800;
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const int screenHeight = 450;
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const int screenHeight = 450;
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@ -53,10 +56,10 @@ int main(void)
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Particle particles[MAX_PARTICLES] = {0}; // Particles that emitter has emitted
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Particle particles[MAX_PARTICLES] = {0}; // Particles that emitter has emitted
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int particle_count = 0; // Number of particles emmitted yet
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int particle_count = 0; // Number of particles emmitted yet
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - simple particles");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - simple particles");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//----------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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