diff --git a/examples/shapes/shapes_simple_particles.c b/examples/shapes/shapes_simple_particles.c index af6e74367..72c759f7c 100644 --- a/examples/shapes/shapes_simple_particles.c +++ b/examples/shapes/shapes_simple_particles.c @@ -41,6 +41,9 @@ typedef struct Particle { //---------------------------------------------------------------------------------- int main(void) { + //---------------------------------------------------------------------------------- + // Initialization + const int screenWidth = 800; const int screenHeight = 450; @@ -53,10 +56,10 @@ int main(void) Particle particles[MAX_PARTICLES] = {0}; // Particles that emitter has emitted int particle_count = 0; // Number of particles emmitted yet - InitWindow(screenWidth, screenHeight, "raylib [shapes] example - simple particles"); SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //---------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------- // Main game loop