Renamed GetMouseRayEx to GetViewRay

This commit is contained in:
luis605 2024-01-05 22:19:35 +00:00
parent d9aba3e7be
commit b9bd3b6abe
2 changed files with 3 additions and 3 deletions

View File

@ -1050,7 +1050,7 @@ RLAPI void UnloadShader(Shader shader); // Un
// Screen-space-related functions
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position
RLAPI Ray GetMouseRayEx(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position
RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport
RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position

View File

@ -1395,11 +1395,11 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture)
// Get a ray trace from mouse position
Ray GetMouseRay(Vector2 mousePosition, Camera camera)
{
return GetMouseRayEx(mousePosition, camera, GetScreenWidth(), GetScreenHeight());
return GetViewRay(mousePosition, camera, GetScreenWidth(), GetScreenHeight());
}
// Get a ray trace from the mouse position within a specific section of the screen
Ray GetMouseRayEx(Vector2 mousePosition, Camera camera, float width, float height)
Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height)
{
Ray ray = { 0 };