From b9bd3b6abe3b946e40965a6f454fed03aceabe06 Mon Sep 17 00:00:00 2001 From: luis605 Date: Fri, 5 Jan 2024 22:19:35 +0000 Subject: [PATCH] Renamed GetMouseRayEx to GetViewRay --- src/raylib.h | 2 +- src/rcore.c | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/raylib.h b/src/raylib.h index 00e045399..d59a80a5c 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1050,7 +1050,7 @@ RLAPI void UnloadShader(Shader shader); // Un // Screen-space-related functions RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position -RLAPI Ray GetMouseRayEx(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position +RLAPI Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height); // Get a ray trace from mouse position in a viewport RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position diff --git a/src/rcore.c b/src/rcore.c index a82e0991c..0667bcfae 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -1395,11 +1395,11 @@ void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture) // Get a ray trace from mouse position Ray GetMouseRay(Vector2 mousePosition, Camera camera) { - return GetMouseRayEx(mousePosition, camera, GetScreenWidth(), GetScreenHeight()); + return GetViewRay(mousePosition, camera, GetScreenWidth(), GetScreenHeight()); } // Get a ray trace from the mouse position within a specific section of the screen -Ray GetMouseRayEx(Vector2 mousePosition, Camera camera, float width, float height) +Ray GetViewRay(Vector2 mousePosition, Camera camera, float width, float height) { Ray ray = { 0 };