clarification

This commit is contained in:
RobinsAviary 2025-09-29 12:22:29 -04:00
parent a7271fb9fa
commit ad2ddc8bea

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@ -88,7 +88,7 @@ int main(void)
SetTargetFPS(currentFps);
}
// Use of delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS.
// Use of delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS. GetFrameTime() returns this frame's delta time.
// Multiply by 6.0 (an arbitrary value) in order to make the speed visually closer to the other circle (at 60 fps), for comparison.
deltaX += GetFrameTime() * 6.0 * speed;
// This circle can move faster or slower visually depending on the FPS.