From ad2ddc8beabe418256f2889df806301d59da71c8 Mon Sep 17 00:00:00 2001 From: RobinsAviary Date: Mon, 29 Sep 2025 12:22:29 -0400 Subject: [PATCH] clarification --- examples/core/core_delta_time.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/core/core_delta_time.c b/examples/core/core_delta_time.c index 5e327d2fa..791d318c1 100644 --- a/examples/core/core_delta_time.c +++ b/examples/core/core_delta_time.c @@ -88,7 +88,7 @@ int main(void) SetTargetFPS(currentFps); } - // Use of delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS. + // Use of delta time to make the circle look like it's moving at a "consistent" speed regardless of FPS. GetFrameTime() returns this frame's delta time. // Multiply by 6.0 (an arbitrary value) in order to make the speed visually closer to the other circle (at 60 fps), for comparison. deltaX += GetFrameTime() * 6.0 * speed; // This circle can move faster or slower visually depending on the FPS.