New materials system example
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@ -11,6 +11,8 @@
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#include "raylib.h"
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#include "raylib.h"
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#include "raymath.h"
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int main()
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int main()
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{
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{
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// Initialization
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// Initialization
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@ -25,11 +27,15 @@ int main()
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Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
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Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
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Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
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Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
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Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image)
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Model model;
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model.mesh = LoadMeshCubicmap(image); // Load cubicmap mesh (generated from image)
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model.transform = MatrixIdentity(); // Set default transform matrix
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model.material = LoadMaterialDefault(); // Load default material
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// NOTE: By default each cube is mapped to one part of texture atlas
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// NOTE: By default each cube is mapped to one part of texture atlas
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Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
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Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
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map.material.texDiffuse = texture; // Set map diffuse texture
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model.material.maps[TEXMAP_DIFFUSE].tex = texture; // Set map diffuse texture
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
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@ -56,7 +62,7 @@ int main()
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Begin3dMode(camera);
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Begin3dMode(camera);
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DrawModel(map, mapPosition, 1.0f, WHITE);
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DrawModel(model, mapPosition, 1.0f, WHITE);
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End3dMode();
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End3dMode();
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@ -76,7 +82,7 @@ int main()
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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UnloadTexture(cubicmap); // Unload cubicmap texture
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UnloadTexture(cubicmap); // Unload cubicmap texture
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UnloadTexture(texture); // Unload map texture
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UnloadTexture(texture); // Unload map texture
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UnloadModel(map); // Unload map model
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UnloadModel(model); // Unload map model
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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