diff --git a/examples/models/models_cubicmap.c b/examples/models/models_cubicmap.c index 0e613029e..dbcd0ba2d 100644 --- a/examples/models/models_cubicmap.c +++ b/examples/models/models_cubicmap.c @@ -11,6 +11,8 @@ #include "raylib.h" +#include "raymath.h" + int main() { // Initialization @@ -25,11 +27,15 @@ int main() Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM) Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM) - Model map = LoadCubicmap(image); // Load cubicmap model (generate model from image) + + Model model; + model.mesh = LoadMeshCubicmap(image); // Load cubicmap mesh (generated from image) + model.transform = MatrixIdentity(); // Set default transform matrix + model.material = LoadMaterialDefault(); // Load default material // NOTE: By default each cube is mapped to one part of texture atlas Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture - map.material.texDiffuse = texture; // Set map diffuse texture + model.material.maps[TEXMAP_DIFFUSE].tex = texture; // Set map diffuse texture Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position @@ -56,7 +62,7 @@ int main() Begin3dMode(camera); - DrawModel(map, mapPosition, 1.0f, WHITE); + DrawModel(model, mapPosition, 1.0f, WHITE); End3dMode(); @@ -76,7 +82,7 @@ int main() //-------------------------------------------------------------------------------------- UnloadTexture(cubicmap); // Unload cubicmap texture UnloadTexture(texture); // Unload map texture - UnloadModel(map); // Unload map model + UnloadModel(model); // Unload map model CloseWindow(); // Close window and OpenGL context //--------------------------------------------------------------------------------------