Move GetMouseX, GetMouseY, GetMousePosition out of rcore
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4c59791903
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38
src/rcore.c
38
src/rcore.c
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@ -2074,44 +2074,6 @@ bool IsMouseButtonUp(int button)
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return up;
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}
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// Get mouse position X
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int GetMouseX(void)
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{
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#if defined(PLATFORM_ANDROID)
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return (int)CORE.Input.Touch.position[0].x;
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#else
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return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x);
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#endif
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}
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// Get mouse position Y
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int GetMouseY(void)
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{
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#if defined(PLATFORM_ANDROID)
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return (int)CORE.Input.Touch.position[0].y;
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#else
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return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y);
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#endif
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}
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// Get mouse position XY
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Vector2 GetMousePosition(void)
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{
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Vector2 position = { 0 };
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// TODO: Review touch position on PLATFORM_WEB
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#if defined(PLATFORM_ANDROID) //|| defined(PLATFORM_WEB)
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position = GetTouchPosition(0);
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#else
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// NOTE: On PLATFORM_WEB, even on canvas scaling, mouse position is proportionally returned
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position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x;
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position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y;
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#endif
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return position;
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}
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// Get mouse delta between frames
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Vector2 GetMouseDelta(void)
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{
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@ -1651,3 +1651,21 @@ int SetGamepadMappings(const char *mappings)
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{
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return 0;
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}
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// Get mouse position X
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int GetMouseX(void)
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{
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return (int)CORE.Input.Touch.position[0].x;
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}
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// Get mouse position Y
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int GetMouseY(void)
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{
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return (int)CORE.Input.Touch.position[0].y;
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}
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// Get mouse position XY
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Vector2 GetMousePosition(void)
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{
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return GetTouchPosition(0);
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}
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@ -1535,3 +1535,26 @@ int SetGamepadMappings(const char *mappings)
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{
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return glfwUpdateGamepadMappings(mappings);
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}
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// Get mouse position X
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int GetMouseX(void)
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{
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return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x);
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}
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// Get mouse position Y
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int GetMouseY(void)
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{
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return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y);
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}
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// Get mouse position XY
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Vector2 GetMousePosition(void)
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{
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Vector2 position = { 0 };
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position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x;
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position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y;
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return position;
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}
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@ -976,3 +976,26 @@ int SetGamepadMappings(const char *mappings)
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{
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return 0;
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}
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// Get mouse position X
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int GetMouseX(void)
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{
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return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x);
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}
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// Get mouse position Y
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int GetMouseY(void)
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{
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return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y);
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}
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// Get mouse position XY
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Vector2 GetMousePosition(void)
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{
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Vector2 position = { 0 };
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position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x;
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position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y;
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return position;
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}
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@ -1573,3 +1573,29 @@ int SetGamepadMappings(const char *mappings)
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{
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return 0;
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}
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// Get mouse position X
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int GetMouseX(void)
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{
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return (int)((CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x);
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}
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// Get mouse position Y
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int GetMouseY(void)
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{
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return (int)((CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y);
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}
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// Get mouse position XY
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Vector2 GetMousePosition(void)
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{
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Vector2 position = { 0 };
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// TODO: Review touch position on PLATFORM_WEB
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// NOTE: On PLATFORM_WEB, even on canvas scaling, mouse position is proportionally returned
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position.x = (CORE.Input.Mouse.currentPosition.x + CORE.Input.Mouse.offset.x)*CORE.Input.Mouse.scale.x;
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position.y = (CORE.Input.Mouse.currentPosition.y + CORE.Input.Mouse.offset.y)*CORE.Input.Mouse.scale.y;
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return position;
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}
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