Move SetGamepadMappings out of rcore
This commit is contained in:
parent
6809f06b55
commit
4c59791903
12
src/rcore.c
12
src/rcore.c
|
|
@ -2022,18 +2022,6 @@ int GetGamepadButtonPressed(void)
|
|||
return CORE.Input.Gamepad.lastButtonPressed;
|
||||
}
|
||||
|
||||
// Set internal gamepad mappings
|
||||
int SetGamepadMappings(const char *mappings)
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
#if defined(PLATFORM_DESKTOP)
|
||||
result = glfwUpdateGamepadMappings(mappings);
|
||||
#endif
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Check if a mouse button has been pressed once
|
||||
bool IsMouseButtonPressed(int button)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1634,16 +1634,20 @@ const char *GetGamepadName(int gamepad)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
// Get selected monitor physical width in millimetres
|
||||
int GetMonitorPhysicalWidth(int monitor)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Get gamepad axis count
|
||||
int GetGamepadAxisCount(int gamepad)
|
||||
{
|
||||
return CORE.Input.Gamepad.axisCount;
|
||||
}
|
||||
|
||||
// Set internal gamepad mappings
|
||||
int SetGamepadMappings(const char *mappings)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1508,7 +1508,6 @@ const char *GetGamepadName(int gamepad)
|
|||
return name;
|
||||
}
|
||||
|
||||
|
||||
// Get selected monitor physical width in millimetres
|
||||
int GetMonitorPhysicalWidth(int monitor)
|
||||
{
|
||||
|
|
@ -1525,9 +1524,14 @@ int GetMonitorPhysicalWidth(int monitor)
|
|||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Get gamepad axis count
|
||||
int GetGamepadAxisCount(int gamepad)
|
||||
{
|
||||
return CORE.Input.Gamepad.axisCount;
|
||||
}
|
||||
|
||||
// Set internal gamepad mappings
|
||||
int SetGamepadMappings(const char *mappings)
|
||||
{
|
||||
return glfwUpdateGamepadMappings(mappings);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -956,14 +956,12 @@ const char *GetGamepadName(int gamepad)
|
|||
return name;
|
||||
}
|
||||
|
||||
|
||||
// Get selected monitor physical width in millimetres
|
||||
int GetMonitorPhysicalWidth(int monitor)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Get gamepad axis count
|
||||
int GetGamepadAxisCount(int gamepad)
|
||||
{
|
||||
|
|
@ -972,3 +970,9 @@ int GetGamepadAxisCount(int gamepad)
|
|||
CORE.Input.Gamepad.axisCount = axisCount;
|
||||
return CORE.Input.Gamepad.axisCount;
|
||||
}
|
||||
|
||||
// Set internal gamepad mappings
|
||||
int SetGamepadMappings(const char *mappings)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1556,16 +1556,20 @@ const char *GetGamepadName(int gamepad)
|
|||
return name;
|
||||
}
|
||||
|
||||
|
||||
// Get selected monitor physical width in millimetres
|
||||
int GetMonitorPhysicalWidth(int monitor)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Get gamepad axis count
|
||||
int GetGamepadAxisCount(int gamepad)
|
||||
{
|
||||
return CORE.Input.Gamepad.axisCount;
|
||||
}
|
||||
|
||||
// Set internal gamepad mappings
|
||||
int SetGamepadMappings(const char *mappings)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user