GenMeshTangents better handling for issue #1876

This commit is contained in:
Jason Penick 2021-07-16 16:16:24 -05:00
parent be56655b2a
commit 8acf7d9252

View File

@ -2737,7 +2737,7 @@ void GenMeshTangents(Mesh *mesh)
if (mesh->vboId[SHADER_LOC_VERTEX_TANGENT] != 0)
{
// Upate existing vertex buffer
rlUpdateVertexBuffer(mesh->vboId, mesh->tangents, mesh->vertexCount * 4 * sizeof(float), 0);
rlUpdateVertexBuffer(mesh->vboId, mesh->tangents, mesh->vertexCount*4*sizeof(float), 0);
}
else
{