From 8acf7d9252bf3adba274803e3fc2fa9a8376eb7d Mon Sep 17 00:00:00 2001 From: Jason Penick Date: Fri, 16 Jul 2021 16:16:24 -0500 Subject: [PATCH] GenMeshTangents better handling for issue #1876 --- src/models.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/models.c b/src/models.c index 0918687d7..79e935fbf 100644 --- a/src/models.c +++ b/src/models.c @@ -2737,7 +2737,7 @@ void GenMeshTangents(Mesh *mesh) if (mesh->vboId[SHADER_LOC_VERTEX_TANGENT] != 0) { // Upate existing vertex buffer - rlUpdateVertexBuffer(mesh->vboId, mesh->tangents, mesh->vertexCount * 4 * sizeof(float), 0); + rlUpdateVertexBuffer(mesh->vboId, mesh->tangents, mesh->vertexCount*4*sizeof(float), 0); } else {