Implement SDL Audio Backend in Platform_Desktop_SDL
1. Introduced SDL as a custom audio backend in raudio to support new platforms including consoles. 2. Added backend_sdl.h in /external, largely based on miniaudio's SDL backend sample code. 3. Modified raudio.c to enable SDL backend usage when PLATFORM_DESKTOP_SDL is defined.
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src/external/backend_sdl.h
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src/external/backend_sdl.h
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/**********************************************************************************************
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*
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* SDL Backend for raudio
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* based on the miniaudio example "custom_backend.c" by David Reid
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* David Reid - mackron@gmail.com
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* GitHub: https://github.com/mackron
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*
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* Modified by Alex Schaeferling
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* Alex Schaeferling - alex.schaeferling@gmail.com
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*
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* This software is available as a choice of the following licenses. Choose
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* whichever you prefer.
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*
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* ===============================================================================
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* ALTERNATIVE 1 - Public Domain (www.unlicense.org)
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* ===============================================================================
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* This is free and unencumbered software released into the public domain.
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*
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* Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
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* software, either in source code form or as a compiled binary, for any purpose,
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* commercial or non-commercial, and by any means.
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*
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* In jurisdictions that recognize copyright laws, the author or authors of this
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* software dedicate any and all copyright interest in the software to the public
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* domain. We make this dedication for the benefit of the public at large and to
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* the detriment of our heirs and successors. We intend this dedication to be an
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* overt act of relinquishment in perpetuity of all present and future rights to
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* this software under copyright law.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* For more information, please refer to <http://unlicense.org/>
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*
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* ===============================================================================
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* ALTERNATIVE 2 - MIT No Attribution
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* ===============================================================================
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* Copyright 2023 David Reid
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is furnished to do
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* so.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************************************************/
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#ifndef BACKEND_SDL
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#define BACKEND_SDL
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/* Support SDL on everything. */
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#define MA_SUPPORT_SDL
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#define MA_HAS_SDL
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typedef struct
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{
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ma_context context; /* Make this the first member so we can cast between ma_context and System. */
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struct
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{
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ma_proc SDL_InitSubSystem;
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ma_proc SDL_QuitSubSystem;
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ma_proc SDL_GetNumAudioDevices;
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ma_proc SDL_GetAudioDeviceName;
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ma_proc SDL_CloseAudioDevice;
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ma_proc SDL_OpenAudioDevice;
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ma_proc SDL_PauseAudioDevice;
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} sdl;
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ma_mutex lock;
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bool isReady;
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size_t pcmBufferSize;
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void *pcmBuffer;
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} System;
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typedef struct
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{
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ma_device device; /* Make this the first member so we can cast between ma_device and ma_device_ex. */
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struct
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{
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int deviceIDPlayback;
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int deviceIDCapture;
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} sdl;
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} ma_device_ex;
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#define MA_SDL_INIT_AUDIO 0x00000010
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#define MA_AUDIO_U8 0x0008
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#define MA_AUDIO_S16 0x8010
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#define MA_AUDIO_S32 0x8020
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#define MA_AUDIO_F32 0x8120
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#define MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
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#define MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
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#define MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
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#define MA_SDL_AUDIO_ALLOW_ANY_CHANGE (MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE | MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
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#define SDL_MAIN_HANDLED
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#ifdef MA_EMSCRIPTEN
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#include <SDL/SDL.h>
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#else
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#include <SDL2/SDL.h>
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#endif
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typedef SDL_AudioCallback MA_SDL_AudioCallback;
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typedef SDL_AudioSpec MA_SDL_AudioSpec;
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typedef SDL_AudioFormat MA_SDL_AudioFormat;
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typedef SDL_AudioDeviceID MA_SDL_AudioDeviceID;
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typedef int (* MA_PFN_SDL_InitSubSystem)(ma_uint32 flags);
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typedef void (* MA_PFN_SDL_QuitSubSystem)(ma_uint32 flags);
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typedef int (* MA_PFN_SDL_GetNumAudioDevices)(int iscapture);
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typedef const char* (* MA_PFN_SDL_GetAudioDeviceName)(int index, int iscapture);
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typedef void (* MA_PFN_SDL_CloseAudioDevice)(MA_SDL_AudioDeviceID dev);
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typedef MA_SDL_AudioDeviceID (* MA_PFN_SDL_OpenAudioDevice)(const char* device, int iscapture, const MA_SDL_AudioSpec* desired, MA_SDL_AudioSpec* obtained, int allowed_changes);
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typedef void (* MA_PFN_SDL_PauseAudioDevice)(MA_SDL_AudioDeviceID dev, int pause_on);
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MA_SDL_AudioFormat ma_format_to_sdl(ma_format format)
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{
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switch (format)
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{
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case ma_format_unknown: return 0;
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case ma_format_u8: return MA_AUDIO_U8;
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case ma_format_s16: return MA_AUDIO_S16;
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case ma_format_s24: return MA_AUDIO_S32; /* Closest match. */
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case ma_format_s32: return MA_AUDIO_S32;
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case ma_format_f32: return MA_AUDIO_F32;
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default: return 0;
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}
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}
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ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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{
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switch (format)
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{
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case MA_AUDIO_U8: return ma_format_u8;
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case MA_AUDIO_S16: return ma_format_s16;
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case MA_AUDIO_S32: return ma_format_s32;
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case MA_AUDIO_F32: return ma_format_f32;
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default: return ma_format_unknown;
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}
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}
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static ma_result ma_context_enumerate_devices__sdl(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData)
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{
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System* pContextEx = (System*)pContext;
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ma_bool32 isTerminated = MA_FALSE;
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ma_bool32 cbResult;
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int iDevice;
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MA_ASSERT(pContext != NULL);
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MA_ASSERT(callback != NULL);
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/* Playback */
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if (!isTerminated) {
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int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(0);
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for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
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ma_device_info deviceInfo;
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MA_ZERO_OBJECT(&deviceInfo);
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deviceInfo.id.custom.i = iDevice;
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ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(iDevice, 0), (size_t)-1);
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if (iDevice == 0) {
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deviceInfo.isDefault = MA_TRUE;
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}
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cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData);
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if (cbResult == MA_FALSE) {
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isTerminated = MA_TRUE;
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break;
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}
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}
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}
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/* Capture */
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if (!isTerminated) {
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int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(1);
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for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
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ma_device_info deviceInfo;
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MA_ZERO_OBJECT(&deviceInfo);
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deviceInfo.id.custom.i = iDevice;
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ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(iDevice, 1), (size_t)-1);
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if (iDevice == 0) {
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deviceInfo.isDefault = MA_TRUE;
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}
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cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData);
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if (cbResult == MA_FALSE) {
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isTerminated = MA_TRUE;
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break;
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}
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}
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}
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return MA_SUCCESS;
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}
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static ma_result ma_context_get_device_info__sdl(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo)
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{
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System* pContextEx = (System*)pContext;
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#if !defined(__EMSCRIPTEN__)
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MA_SDL_AudioSpec desiredSpec;
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MA_SDL_AudioSpec obtainedSpec;
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MA_SDL_AudioDeviceID tempDeviceID;
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const char* pDeviceName;
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#endif
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MA_ASSERT(pContext != NULL);
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if (pDeviceID == NULL) {
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if (deviceType == ma_device_type_playback) {
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pDeviceInfo->id.custom.i = 0;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1);
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} else {
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pDeviceInfo->id.custom.i = 0;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1);
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}
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} else {
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pDeviceInfo->id.custom.i = pDeviceID->custom.i;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1), (size_t)-1);
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}
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if (pDeviceInfo->id.custom.i == 0) {
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pDeviceInfo->isDefault = MA_TRUE;
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}
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/*
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To get an accurate idea on the backend's native format we need to open the device. Not ideal, but it's the only way. An
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alternative to this is to report all channel counts, sample rates and formats, but that doesn't offer a good representation
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of the device's _actual_ ideal format.
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Note: With Emscripten, it looks like non-zero values need to be specified for desiredSpec. Whatever is specified in
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desiredSpec will be used by SDL since it uses it just does it's own format conversion internally. Therefore, from what
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I can tell, there's no real way to know the device's actual format which means I'm just going to fall back to the full
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range of channels and sample rates on Emscripten builds.
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*/
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#if defined(__EMSCRIPTEN__)
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/* Good practice to prioritize the best format first so that the application can use the first data format as their chosen one if desired. */
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pDeviceInfo->nativeDataFormatCount = 3;
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pDeviceInfo->nativeDataFormats[0].format = ma_format_s16;
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pDeviceInfo->nativeDataFormats[0].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[0].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[0].flags = 0;
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pDeviceInfo->nativeDataFormats[1].format = ma_format_s32;
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pDeviceInfo->nativeDataFormats[1].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[1].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[1].flags = 0;
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pDeviceInfo->nativeDataFormats[2].format = ma_format_u8;
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pDeviceInfo->nativeDataFormats[2].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[2].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[2].flags = 0;
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#else
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MA_ZERO_MEMORY(&desiredSpec, sizeof(desiredSpec));
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pDeviceName = NULL;
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if (pDeviceID != NULL) {
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pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1);
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}
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tempDeviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextEx->sdl.SDL_OpenAudioDevice)(pDeviceName, (deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
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if (tempDeviceID == 0) {
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ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to open SDL device.");
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return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
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}
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((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(tempDeviceID);
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/* Only reporting a single native data format. It'll be whatever SDL decides is the best. */
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pDeviceInfo->nativeDataFormatCount = 1;
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pDeviceInfo->nativeDataFormats[0].format = ma_format_from_sdl(obtainedSpec.format);
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pDeviceInfo->nativeDataFormats[0].channels = obtainedSpec.channels;
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pDeviceInfo->nativeDataFormats[0].sampleRate = obtainedSpec.freq;
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pDeviceInfo->nativeDataFormats[0].flags = 0;
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/* If miniaudio does not support the format, just use f32 as the native format (SDL will do the necessary conversions for us). */
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if (pDeviceInfo->nativeDataFormats[0].format == ma_format_unknown) {
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pDeviceInfo->nativeDataFormats[0].format = ma_format_f32;
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}
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#endif /* __EMSCRIPTEN__ */
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return MA_SUCCESS;
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}
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void ma_audio_callback_capture__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
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{
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ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
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MA_ASSERT(pDeviceEx != NULL);
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ma_device_handle_backend_data_callback((ma_device*)pDeviceEx, NULL, pBuffer, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.capture.internalFormat, pDeviceEx->device.capture.internalChannels));
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}
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void ma_audio_callback_playback__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
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{
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ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
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MA_ASSERT(pDeviceEx != NULL);
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ma_device_handle_backend_data_callback((ma_device*)pDeviceEx, pBuffer, NULL, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.playback.internalFormat, pDeviceEx->device.playback.internalChannels));
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}
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static ma_result ma_device_init_internal__sdl(ma_device_ex* pDeviceEx, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor)
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{
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System* pContextEx = (System*)pDeviceEx->device.pContext;
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MA_SDL_AudioSpec desiredSpec;
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MA_SDL_AudioSpec obtainedSpec;
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const char* pDeviceName;
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int deviceID;
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MA_ASSERT(pDeviceEx != NULL);
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MA_ASSERT(pDescriptor != NULL);
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/*
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SDL is a little bit awkward with specifying the buffer size, You need to specify the size of the buffer in frames, but since we may
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have requested a period size in milliseconds we'll need to convert, which depends on the sample rate. But there's a possibility that
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the sample rate just set to 0, which indicates that the native sample rate should be used. There's no practical way to calculate this
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that I can think of right now so I'm just using MA_DEFAULT_SAMPLE_RATE.
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*/
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if (pDescriptor->sampleRate == 0) {
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pDescriptor->sampleRate = MA_DEFAULT_SAMPLE_RATE;
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}
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/*
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When determining the period size, you need to take defaults into account. This is how the size of the period should be determined.
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1) If periodSizeInFrames is not 0, use periodSizeInFrames; else
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2) If periodSizeInMilliseconds is not 0, use periodSizeInMilliseconds; else
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3) If both periodSizeInFrames and periodSizeInMilliseconds is 0, use the backend's default. If the backend does not allow a default
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buffer size, use a default value of MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY or
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MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE depending on the value of pConfig->performanceProfile.
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Note that options 2 and 3 require knowledge of the sample rate in order to convert it to a frame count. You should try to keep the
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calculation of the period size as accurate as possible, but sometimes it's just not practical so just use whatever you can.
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A helper function called ma_calculate_buffer_size_in_frames_from_descriptor() is available to do all of this for you which is what
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we'll be using here.
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*/
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pDescriptor->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile);
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/* SDL wants the buffer size to be a power of 2 for some reason. */
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if (pDescriptor->periodSizeInFrames > 32768) {
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pDescriptor->periodSizeInFrames = 32768;
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} else {
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pDescriptor->periodSizeInFrames = ma_next_power_of_2(pDescriptor->periodSizeInFrames);
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}
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/* We now have enough information to set up the device. */
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MA_ZERO_OBJECT(&desiredSpec);
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desiredSpec.freq = (int)pDescriptor->sampleRate;
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desiredSpec.format = ma_format_to_sdl(pDescriptor->format);
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desiredSpec.channels = (ma_uint8)pDescriptor->channels;
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desiredSpec.samples = (ma_uint16)pDescriptor->periodSizeInFrames;
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desiredSpec.callback = (pConfig->deviceType == ma_device_type_capture) ? ma_audio_callback_capture__sdl : ma_audio_callback_playback__sdl;
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desiredSpec.userdata = pDeviceEx;
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/* We'll fall back to f32 if we don't have an appropriate mapping between SDL and miniaudio. */
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if (desiredSpec.format == 0) {
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desiredSpec.format = MA_AUDIO_F32;
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}
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pDeviceName = NULL;
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if (pDescriptor->pDeviceID != NULL) {
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pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDescriptor->pDeviceID->custom.i, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1);
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}
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deviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextEx->sdl.SDL_OpenAudioDevice)(pDeviceName, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
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if (deviceID == 0) {
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ma_log_postf(ma_device_get_log((ma_device*)pDeviceEx), MA_LOG_LEVEL_ERROR, "Failed to open SDL2 device.");
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return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
|
||||
}
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_playback) {
|
||||
pDeviceEx->sdl.deviceIDPlayback = deviceID;
|
||||
} else {
|
||||
pDeviceEx->sdl.deviceIDCapture = deviceID;
|
||||
}
|
||||
|
||||
/* The descriptor needs to be updated with our actual settings. */
|
||||
pDescriptor->format = ma_format_from_sdl(obtainedSpec.format);
|
||||
pDescriptor->channels = obtainedSpec.channels;
|
||||
pDescriptor->sampleRate = (ma_uint32)obtainedSpec.freq;
|
||||
ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels);
|
||||
pDescriptor->periodSizeInFrames = obtainedSpec.samples;
|
||||
pDescriptor->periodCount = 1; /* SDL doesn't use the notion of period counts, so just set to 1. */
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_init__sdl(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture)
|
||||
{
|
||||
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
||||
System* pContextEx = (System*)pDevice->pContext;
|
||||
ma_result result;
|
||||
|
||||
MA_ASSERT(pDevice != NULL);
|
||||
|
||||
/* SDL does not support loopback mode, so must return MA_DEVICE_TYPE_NOT_SUPPORTED if it's requested. */
|
||||
if (pConfig->deviceType == ma_device_type_loopback) {
|
||||
return MA_DEVICE_TYPE_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) {
|
||||
result = ma_device_init_internal__sdl(pDeviceEx, pConfig, pDescriptorCapture);
|
||||
if (result != MA_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) {
|
||||
result = ma_device_init_internal__sdl(pDeviceEx, pConfig, pDescriptorPlayback);
|
||||
if (result != MA_SUCCESS) {
|
||||
if (pConfig->deviceType == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_uninit__sdl(ma_device* pDevice)
|
||||
{
|
||||
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
||||
System* pContextEx = (System*)pDevice->pContext;
|
||||
|
||||
MA_ASSERT(pDevice != NULL);
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_start__sdl(ma_device* pDevice)
|
||||
{
|
||||
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
||||
System* pContextEx = (System*)pDevice->pContext;
|
||||
|
||||
MA_ASSERT(pDevice != NULL);
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 0);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDPlayback, 0);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_stop__sdl(ma_device* pDevice)
|
||||
{
|
||||
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
||||
System* pContextEx = (System*)pDevice->pContext;
|
||||
|
||||
MA_ASSERT(pDevice != NULL);
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 1);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDPlayback, 1);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_context_uninit__sdl(ma_context* pContext)
|
||||
{
|
||||
System* pContextEx = (System*)pContext;
|
||||
|
||||
MA_ASSERT(pContext != NULL);
|
||||
|
||||
((MA_PFN_SDL_QuitSubSystem)pContextEx->sdl.SDL_QuitSubSystem)(MA_SDL_INIT_AUDIO);
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_context_init__sdl(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks)
|
||||
{
|
||||
System* pContextEx = (System*)pContext;
|
||||
int resultSDL;
|
||||
|
||||
pContextEx->sdl.SDL_InitSubSystem = (ma_proc)SDL_InitSubSystem;
|
||||
pContextEx->sdl.SDL_QuitSubSystem = (ma_proc)SDL_QuitSubSystem;
|
||||
pContextEx->sdl.SDL_GetNumAudioDevices = (ma_proc)SDL_GetNumAudioDevices;
|
||||
pContextEx->sdl.SDL_GetAudioDeviceName = (ma_proc)SDL_GetAudioDeviceName;
|
||||
pContextEx->sdl.SDL_CloseAudioDevice = (ma_proc)SDL_CloseAudioDevice;
|
||||
pContextEx->sdl.SDL_OpenAudioDevice = (ma_proc)SDL_OpenAudioDevice;
|
||||
pContextEx->sdl.SDL_PauseAudioDevice = (ma_proc)SDL_PauseAudioDevice;
|
||||
|
||||
resultSDL = ((MA_PFN_SDL_InitSubSystem)pContextEx->sdl.SDL_InitSubSystem)(MA_SDL_INIT_AUDIO);
|
||||
if (resultSDL != 0) {
|
||||
return MA_ERROR;
|
||||
}
|
||||
|
||||
/*
|
||||
The last step is to make sure the callbacks are set properly in `pCallbacks`. Internally, miniaudio will copy these callbacks into the
|
||||
context object and then use them for then on for calling into our custom backend.
|
||||
*/
|
||||
pCallbacks->onContextInit = ma_context_init__sdl;
|
||||
pCallbacks->onContextUninit = ma_context_uninit__sdl;
|
||||
pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__sdl;
|
||||
pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__sdl;
|
||||
pCallbacks->onDeviceInit = ma_device_init__sdl;
|
||||
pCallbacks->onDeviceUninit = ma_device_uninit__sdl;
|
||||
pCallbacks->onDeviceStart = ma_device_start__sdl;
|
||||
pCallbacks->onDeviceStop = ma_device_stop__sdl;
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
/*
|
||||
This is our custom backend "loader". All this does is attempts to initialize our custom backends in the order they are listed. The first
|
||||
one to successfully initialize is the one that's chosen. In this example we're just listing them statically, but you can use whatever logic
|
||||
you want to handle backend selection.
|
||||
|
||||
This is used as the onContextInit() callback in the context config.
|
||||
*/
|
||||
static ma_result ma_context_init__custom_loader(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks)
|
||||
{
|
||||
ma_result result = MA_NO_BACKEND;
|
||||
|
||||
/* Silence some unused parameter warnings just in case no custom backends are enabled. */
|
||||
(void)pContext;
|
||||
(void)pCallbacks;
|
||||
|
||||
/* SDL. */
|
||||
if (result != MA_SUCCESS) {
|
||||
result = ma_context_init__sdl(pContext, pConfig, pCallbacks);
|
||||
}
|
||||
|
||||
/* ... plug in any other custom backends here ... */
|
||||
|
||||
/* If we have a success result we have initialized a backend. Otherwise we need to tell miniaudio about the error so it can skip over our custom backends. */
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif
|
||||
43
src/raudio.c
43
src/raudio.c
|
|
@ -18,6 +18,9 @@
|
|||
* Define to use the module as standalone library (independently of raylib).
|
||||
* Required types and functions are defined in the same module.
|
||||
*
|
||||
* #define PLATFORM_DESKTOP_SDL
|
||||
* SDL is used as a custom backend
|
||||
*
|
||||
* #define SUPPORT_FILEFORMAT_WAV
|
||||
* #define SUPPORT_FILEFORMAT_OGG
|
||||
* #define SUPPORT_FILEFORMAT_MP3
|
||||
|
|
@ -163,6 +166,11 @@ typedef struct tagBITMAPINFOHEADER {
|
|||
#define MA_MALLOC RL_MALLOC
|
||||
#define MA_FREE RL_FREE
|
||||
|
||||
#if defined (PLATFORM_DESKTOP_SDL)
|
||||
#define MA_ENABLE_ONLY_SPECIFIC_BACKENDS
|
||||
#define MA_ENABLE_CUSTOM
|
||||
#endif
|
||||
|
||||
#define MA_NO_JACK
|
||||
#define MA_NO_WAV
|
||||
#define MA_NO_FLAC
|
||||
|
|
@ -174,6 +182,11 @@ typedef struct tagBITMAPINFOHEADER {
|
|||
#define MINIAUDIO_IMPLEMENTATION
|
||||
//#define MA_DEBUG_OUTPUT
|
||||
#include "external/miniaudio.h" // Audio device initialization and management
|
||||
#if defined(PLATFORM_DESKTOP_SDL)
|
||||
#define MA_NO_RUNTIME_LINKING
|
||||
#include <SDL2/SDL.h>
|
||||
#include "external/backend_sdl.h"
|
||||
#endif
|
||||
#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro
|
||||
|
||||
#include <stdlib.h> // Required for: malloc(), free()
|
||||
|
|
@ -375,6 +388,18 @@ struct rAudioProcessor {
|
|||
typedef struct AudioData {
|
||||
struct {
|
||||
ma_context context; // miniaudio context data
|
||||
#if defined(PLATFORM_DESKTOP_SDL)
|
||||
struct
|
||||
{
|
||||
ma_proc SDL_InitSubSystem;
|
||||
ma_proc SDL_QuitSubSystem;
|
||||
ma_proc SDL_GetNumAudioDevices;
|
||||
ma_proc SDL_GetAudioDeviceName;
|
||||
ma_proc SDL_CloseAudioDevice;
|
||||
ma_proc SDL_OpenAudioDevice;
|
||||
ma_proc SDL_PauseAudioDevice;
|
||||
} sdl;
|
||||
#endif
|
||||
ma_device device; // miniaudio device
|
||||
ma_mutex lock; // miniaudio mutex lock
|
||||
bool isReady; // Check if audio device is ready
|
||||
|
|
@ -446,7 +471,16 @@ void InitAudioDevice(void)
|
|||
ma_context_config ctxConfig = ma_context_config_init();
|
||||
ma_log_callback_init(OnLog, NULL);
|
||||
|
||||
ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
|
||||
#if defined(PLATFORM_DESKTOP_SDL)
|
||||
ma_backend backends[] = {
|
||||
ma_backend_custom
|
||||
};
|
||||
ctxConfig.custom.onContextInit = ma_context_init__custom_loader;
|
||||
ma_result result = ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &ctxConfig, &AUDIO.System.context);
|
||||
#else
|
||||
ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
|
||||
#endif
|
||||
|
||||
if (result != MA_SUCCESS)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize context");
|
||||
|
|
@ -474,6 +508,11 @@ void InitAudioDevice(void)
|
|||
return;
|
||||
}
|
||||
|
||||
// When using the custom SDL backend, the device has to be started before a mutex is created. Threading issue?
|
||||
#if defined(PLATFORM_DESKTOP_SDL)
|
||||
result = ma_device_start(&AUDIO.System.device);
|
||||
#endif
|
||||
|
||||
// Mixing happens on a separate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
|
||||
// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
|
||||
if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
|
||||
|
|
@ -486,7 +525,9 @@ void InitAudioDevice(void)
|
|||
|
||||
// Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running
|
||||
// while there's at least one sound being played.
|
||||
#if !defined(PLATFORM_DESKTOP_SDL)
|
||||
result = ma_device_start(&AUDIO.System.device);
|
||||
#endif
|
||||
if (result != MA_SUCCESS)
|
||||
{
|
||||
TRACELOG(LOG_WARNING, "AUDIO: Failed to start playback device");
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user