diff --git a/src/external/backend_sdl.h b/src/external/backend_sdl.h
new file mode 100644
index 000000000..047aab2de
--- /dev/null
+++ b/src/external/backend_sdl.h
@@ -0,0 +1,563 @@
+/**********************************************************************************************
+*
+* SDL Backend for raudio
+* based on the miniaudio example "custom_backend.c" by David Reid
+* David Reid - mackron@gmail.com
+* GitHub: https://github.com/mackron
+*
+* Modified by Alex Schaeferling
+* Alex Schaeferling - alex.schaeferling@gmail.com
+*
+* This software is available as a choice of the following licenses. Choose
+* whichever you prefer.
+*
+* ===============================================================================
+* ALTERNATIVE 1 - Public Domain (www.unlicense.org)
+* ===============================================================================
+* This is free and unencumbered software released into the public domain.
+*
+* Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+* software, either in source code form or as a compiled binary, for any purpose,
+* commercial or non-commercial, and by any means.
+*
+* In jurisdictions that recognize copyright laws, the author or authors of this
+* software dedicate any and all copyright interest in the software to the public
+* domain. We make this dedication for the benefit of the public at large and to
+* the detriment of our heirs and successors. We intend this dedication to be an
+* overt act of relinquishment in perpetuity of all present and future rights to
+* this software under copyright law.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+* AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+*
+* For more information, please refer to
+*
+* ===============================================================================
+* ALTERNATIVE 2 - MIT No Attribution
+* ===============================================================================
+* Copyright 2023 David Reid
+*
+* Permission is hereby granted, free of charge, to any person obtaining a copy of
+* this software and associated documentation files (the "Software"), to deal in
+* the Software without restriction, including without limitation the rights to
+* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
+* of the Software, and to permit persons to whom the Software is furnished to do
+* so.
+*
+* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+* SOFTWARE.
+*
+**********************************************************************************************/
+
+#ifndef BACKEND_SDL
+#define BACKEND_SDL
+
+/* Support SDL on everything. */
+#define MA_SUPPORT_SDL
+#define MA_HAS_SDL
+
+typedef struct
+{
+ ma_context context; /* Make this the first member so we can cast between ma_context and System. */
+ struct
+ {
+ ma_proc SDL_InitSubSystem;
+ ma_proc SDL_QuitSubSystem;
+ ma_proc SDL_GetNumAudioDevices;
+ ma_proc SDL_GetAudioDeviceName;
+ ma_proc SDL_CloseAudioDevice;
+ ma_proc SDL_OpenAudioDevice;
+ ma_proc SDL_PauseAudioDevice;
+ } sdl;
+ ma_mutex lock;
+ bool isReady;
+ size_t pcmBufferSize;
+ void *pcmBuffer;
+} System;
+
+typedef struct
+{
+ ma_device device; /* Make this the first member so we can cast between ma_device and ma_device_ex. */
+ struct
+ {
+ int deviceIDPlayback;
+ int deviceIDCapture;
+ } sdl;
+} ma_device_ex;
+
+#define MA_SDL_INIT_AUDIO 0x00000010
+#define MA_AUDIO_U8 0x0008
+#define MA_AUDIO_S16 0x8010
+#define MA_AUDIO_S32 0x8020
+#define MA_AUDIO_F32 0x8120
+#define MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
+#define MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
+#define MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
+#define MA_SDL_AUDIO_ALLOW_ANY_CHANGE (MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE | MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
+
+#define SDL_MAIN_HANDLED
+#ifdef MA_EMSCRIPTEN
+ #include
+#else
+ #include
+#endif
+
+typedef SDL_AudioCallback MA_SDL_AudioCallback;
+typedef SDL_AudioSpec MA_SDL_AudioSpec;
+typedef SDL_AudioFormat MA_SDL_AudioFormat;
+typedef SDL_AudioDeviceID MA_SDL_AudioDeviceID;
+
+typedef int (* MA_PFN_SDL_InitSubSystem)(ma_uint32 flags);
+typedef void (* MA_PFN_SDL_QuitSubSystem)(ma_uint32 flags);
+typedef int (* MA_PFN_SDL_GetNumAudioDevices)(int iscapture);
+typedef const char* (* MA_PFN_SDL_GetAudioDeviceName)(int index, int iscapture);
+typedef void (* MA_PFN_SDL_CloseAudioDevice)(MA_SDL_AudioDeviceID dev);
+typedef MA_SDL_AudioDeviceID (* MA_PFN_SDL_OpenAudioDevice)(const char* device, int iscapture, const MA_SDL_AudioSpec* desired, MA_SDL_AudioSpec* obtained, int allowed_changes);
+typedef void (* MA_PFN_SDL_PauseAudioDevice)(MA_SDL_AudioDeviceID dev, int pause_on);
+
+MA_SDL_AudioFormat ma_format_to_sdl(ma_format format)
+{
+ switch (format)
+ {
+ case ma_format_unknown: return 0;
+ case ma_format_u8: return MA_AUDIO_U8;
+ case ma_format_s16: return MA_AUDIO_S16;
+ case ma_format_s24: return MA_AUDIO_S32; /* Closest match. */
+ case ma_format_s32: return MA_AUDIO_S32;
+ case ma_format_f32: return MA_AUDIO_F32;
+ default: return 0;
+ }
+}
+
+ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
+{
+ switch (format)
+ {
+ case MA_AUDIO_U8: return ma_format_u8;
+ case MA_AUDIO_S16: return ma_format_s16;
+ case MA_AUDIO_S32: return ma_format_s32;
+ case MA_AUDIO_F32: return ma_format_f32;
+ default: return ma_format_unknown;
+ }
+}
+
+static ma_result ma_context_enumerate_devices__sdl(ma_context* pContext, ma_enum_devices_callback_proc callback, void* pUserData)
+{
+ System* pContextEx = (System*)pContext;
+ ma_bool32 isTerminated = MA_FALSE;
+ ma_bool32 cbResult;
+ int iDevice;
+
+ MA_ASSERT(pContext != NULL);
+ MA_ASSERT(callback != NULL);
+
+ /* Playback */
+ if (!isTerminated) {
+ int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(0);
+ for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
+ ma_device_info deviceInfo;
+ MA_ZERO_OBJECT(&deviceInfo);
+
+ deviceInfo.id.custom.i = iDevice;
+ ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(iDevice, 0), (size_t)-1);
+
+ if (iDevice == 0) {
+ deviceInfo.isDefault = MA_TRUE;
+ }
+
+ cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pUserData);
+ if (cbResult == MA_FALSE) {
+ isTerminated = MA_TRUE;
+ break;
+ }
+ }
+ }
+
+ /* Capture */
+ if (!isTerminated) {
+ int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(1);
+ for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
+ ma_device_info deviceInfo;
+ MA_ZERO_OBJECT(&deviceInfo);
+
+ deviceInfo.id.custom.i = iDevice;
+ ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(iDevice, 1), (size_t)-1);
+
+ if (iDevice == 0) {
+ deviceInfo.isDefault = MA_TRUE;
+ }
+
+ cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pUserData);
+ if (cbResult == MA_FALSE) {
+ isTerminated = MA_TRUE;
+ break;
+ }
+ }
+ }
+
+ return MA_SUCCESS;
+}
+
+static ma_result ma_context_get_device_info__sdl(ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo)
+{
+ System* pContextEx = (System*)pContext;
+
+#if !defined(__EMSCRIPTEN__)
+ MA_SDL_AudioSpec desiredSpec;
+ MA_SDL_AudioSpec obtainedSpec;
+ MA_SDL_AudioDeviceID tempDeviceID;
+ const char* pDeviceName;
+#endif
+
+ MA_ASSERT(pContext != NULL);
+
+ if (pDeviceID == NULL) {
+ if (deviceType == ma_device_type_playback) {
+ pDeviceInfo->id.custom.i = 0;
+ ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1);
+ } else {
+ pDeviceInfo->id.custom.i = 0;
+ ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1);
+ }
+ } else {
+ pDeviceInfo->id.custom.i = pDeviceID->custom.i;
+ ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1), (size_t)-1);
+ }
+
+ if (pDeviceInfo->id.custom.i == 0) {
+ pDeviceInfo->isDefault = MA_TRUE;
+ }
+
+ /*
+ To get an accurate idea on the backend's native format we need to open the device. Not ideal, but it's the only way. An
+ alternative to this is to report all channel counts, sample rates and formats, but that doesn't offer a good representation
+ of the device's _actual_ ideal format.
+
+ Note: With Emscripten, it looks like non-zero values need to be specified for desiredSpec. Whatever is specified in
+ desiredSpec will be used by SDL since it uses it just does it's own format conversion internally. Therefore, from what
+ I can tell, there's no real way to know the device's actual format which means I'm just going to fall back to the full
+ range of channels and sample rates on Emscripten builds.
+ */
+#if defined(__EMSCRIPTEN__)
+ /* Good practice to prioritize the best format first so that the application can use the first data format as their chosen one if desired. */
+ pDeviceInfo->nativeDataFormatCount = 3;
+ pDeviceInfo->nativeDataFormats[0].format = ma_format_s16;
+ pDeviceInfo->nativeDataFormats[0].channels = 0; /* All channel counts supported. */
+ pDeviceInfo->nativeDataFormats[0].sampleRate = 0; /* All sample rates supported. */
+ pDeviceInfo->nativeDataFormats[0].flags = 0;
+ pDeviceInfo->nativeDataFormats[1].format = ma_format_s32;
+ pDeviceInfo->nativeDataFormats[1].channels = 0; /* All channel counts supported. */
+ pDeviceInfo->nativeDataFormats[1].sampleRate = 0; /* All sample rates supported. */
+ pDeviceInfo->nativeDataFormats[1].flags = 0;
+ pDeviceInfo->nativeDataFormats[2].format = ma_format_u8;
+ pDeviceInfo->nativeDataFormats[2].channels = 0; /* All channel counts supported. */
+ pDeviceInfo->nativeDataFormats[2].sampleRate = 0; /* All sample rates supported. */
+ pDeviceInfo->nativeDataFormats[2].flags = 0;
+#else
+ MA_ZERO_MEMORY(&desiredSpec, sizeof(desiredSpec));
+
+ pDeviceName = NULL;
+ if (pDeviceID != NULL) {
+ pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1);
+ }
+
+ tempDeviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextEx->sdl.SDL_OpenAudioDevice)(pDeviceName, (deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
+ if (tempDeviceID == 0) {
+ ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to open SDL device.");
+ return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
+ }
+
+ ((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(tempDeviceID);
+
+ /* Only reporting a single native data format. It'll be whatever SDL decides is the best. */
+ pDeviceInfo->nativeDataFormatCount = 1;
+ pDeviceInfo->nativeDataFormats[0].format = ma_format_from_sdl(obtainedSpec.format);
+ pDeviceInfo->nativeDataFormats[0].channels = obtainedSpec.channels;
+ pDeviceInfo->nativeDataFormats[0].sampleRate = obtainedSpec.freq;
+ pDeviceInfo->nativeDataFormats[0].flags = 0;
+
+ /* If miniaudio does not support the format, just use f32 as the native format (SDL will do the necessary conversions for us). */
+ if (pDeviceInfo->nativeDataFormats[0].format == ma_format_unknown) {
+ pDeviceInfo->nativeDataFormats[0].format = ma_format_f32;
+ }
+#endif /* __EMSCRIPTEN__ */
+
+ return MA_SUCCESS;
+}
+
+
+void ma_audio_callback_capture__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
+{
+ ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
+
+ MA_ASSERT(pDeviceEx != NULL);
+
+ ma_device_handle_backend_data_callback((ma_device*)pDeviceEx, NULL, pBuffer, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.capture.internalFormat, pDeviceEx->device.capture.internalChannels));
+}
+
+void ma_audio_callback_playback__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
+{
+ ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
+
+ MA_ASSERT(pDeviceEx != NULL);
+
+ ma_device_handle_backend_data_callback((ma_device*)pDeviceEx, pBuffer, NULL, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.playback.internalFormat, pDeviceEx->device.playback.internalChannels));
+}
+
+static ma_result ma_device_init_internal__sdl(ma_device_ex* pDeviceEx, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor)
+{
+ System* pContextEx = (System*)pDeviceEx->device.pContext;
+ MA_SDL_AudioSpec desiredSpec;
+ MA_SDL_AudioSpec obtainedSpec;
+ const char* pDeviceName;
+ int deviceID;
+
+ MA_ASSERT(pDeviceEx != NULL);
+ MA_ASSERT(pDescriptor != NULL);
+
+ /*
+ SDL is a little bit awkward with specifying the buffer size, You need to specify the size of the buffer in frames, but since we may
+ have requested a period size in milliseconds we'll need to convert, which depends on the sample rate. But there's a possibility that
+ the sample rate just set to 0, which indicates that the native sample rate should be used. There's no practical way to calculate this
+ that I can think of right now so I'm just using MA_DEFAULT_SAMPLE_RATE.
+ */
+ if (pDescriptor->sampleRate == 0) {
+ pDescriptor->sampleRate = MA_DEFAULT_SAMPLE_RATE;
+ }
+
+ /*
+ When determining the period size, you need to take defaults into account. This is how the size of the period should be determined.
+
+ 1) If periodSizeInFrames is not 0, use periodSizeInFrames; else
+ 2) If periodSizeInMilliseconds is not 0, use periodSizeInMilliseconds; else
+ 3) If both periodSizeInFrames and periodSizeInMilliseconds is 0, use the backend's default. If the backend does not allow a default
+ buffer size, use a default value of MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY or
+ MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE depending on the value of pConfig->performanceProfile.
+
+ Note that options 2 and 3 require knowledge of the sample rate in order to convert it to a frame count. You should try to keep the
+ calculation of the period size as accurate as possible, but sometimes it's just not practical so just use whatever you can.
+
+ A helper function called ma_calculate_buffer_size_in_frames_from_descriptor() is available to do all of this for you which is what
+ we'll be using here.
+ */
+ pDescriptor->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile);
+
+ /* SDL wants the buffer size to be a power of 2 for some reason. */
+ if (pDescriptor->periodSizeInFrames > 32768) {
+ pDescriptor->periodSizeInFrames = 32768;
+ } else {
+ pDescriptor->periodSizeInFrames = ma_next_power_of_2(pDescriptor->periodSizeInFrames);
+ }
+
+
+ /* We now have enough information to set up the device. */
+ MA_ZERO_OBJECT(&desiredSpec);
+ desiredSpec.freq = (int)pDescriptor->sampleRate;
+ desiredSpec.format = ma_format_to_sdl(pDescriptor->format);
+ desiredSpec.channels = (ma_uint8)pDescriptor->channels;
+ desiredSpec.samples = (ma_uint16)pDescriptor->periodSizeInFrames;
+ desiredSpec.callback = (pConfig->deviceType == ma_device_type_capture) ? ma_audio_callback_capture__sdl : ma_audio_callback_playback__sdl;
+ desiredSpec.userdata = pDeviceEx;
+
+ /* We'll fall back to f32 if we don't have an appropriate mapping between SDL and miniaudio. */
+ if (desiredSpec.format == 0) {
+ desiredSpec.format = MA_AUDIO_F32;
+ }
+
+ pDeviceName = NULL;
+ if (pDescriptor->pDeviceID != NULL) {
+ pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDescriptor->pDeviceID->custom.i, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1);
+ }
+
+ deviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextEx->sdl.SDL_OpenAudioDevice)(pDeviceName, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
+ if (deviceID == 0) {
+ ma_log_postf(ma_device_get_log((ma_device*)pDeviceEx), MA_LOG_LEVEL_ERROR, "Failed to open SDL2 device.");
+ return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
+ }
+
+ if (pConfig->deviceType == ma_device_type_playback) {
+ pDeviceEx->sdl.deviceIDPlayback = deviceID;
+ } else {
+ pDeviceEx->sdl.deviceIDCapture = deviceID;
+ }
+
+ /* The descriptor needs to be updated with our actual settings. */
+ pDescriptor->format = ma_format_from_sdl(obtainedSpec.format);
+ pDescriptor->channels = obtainedSpec.channels;
+ pDescriptor->sampleRate = (ma_uint32)obtainedSpec.freq;
+ ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels);
+ pDescriptor->periodSizeInFrames = obtainedSpec.samples;
+ pDescriptor->periodCount = 1; /* SDL doesn't use the notion of period counts, so just set to 1. */
+
+ return MA_SUCCESS;
+}
+
+static ma_result ma_device_init__sdl(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture)
+{
+ ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
+ System* pContextEx = (System*)pDevice->pContext;
+ ma_result result;
+
+ MA_ASSERT(pDevice != NULL);
+
+ /* SDL does not support loopback mode, so must return MA_DEVICE_TYPE_NOT_SUPPORTED if it's requested. */
+ if (pConfig->deviceType == ma_device_type_loopback) {
+ return MA_DEVICE_TYPE_NOT_SUPPORTED;
+ }
+
+ if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) {
+ result = ma_device_init_internal__sdl(pDeviceEx, pConfig, pDescriptorCapture);
+ if (result != MA_SUCCESS) {
+ return result;
+ }
+ }
+
+ if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) {
+ result = ma_device_init_internal__sdl(pDeviceEx, pConfig, pDescriptorPlayback);
+ if (result != MA_SUCCESS) {
+ if (pConfig->deviceType == ma_device_type_duplex) {
+ ((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
+ }
+
+ return result;
+ }
+ }
+
+ return MA_SUCCESS;
+}
+
+static ma_result ma_device_uninit__sdl(ma_device* pDevice)
+{
+ ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
+ System* pContextEx = (System*)pDevice->pContext;
+
+ MA_ASSERT(pDevice != NULL);
+
+ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
+ ((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
+ }
+
+ if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
+ ((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
+ }
+
+ return MA_SUCCESS;
+}
+
+static ma_result ma_device_start__sdl(ma_device* pDevice)
+{
+ ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
+ System* pContextEx = (System*)pDevice->pContext;
+
+ MA_ASSERT(pDevice != NULL);
+
+ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
+ ((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 0);
+ }
+
+ if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
+ ((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDPlayback, 0);
+ }
+
+ return MA_SUCCESS;
+}
+
+static ma_result ma_device_stop__sdl(ma_device* pDevice)
+{
+ ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
+ System* pContextEx = (System*)pDevice->pContext;
+
+ MA_ASSERT(pDevice != NULL);
+
+ if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
+ ((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 1);
+ }
+
+ if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
+ ((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDPlayback, 1);
+ }
+
+ return MA_SUCCESS;
+}
+
+static ma_result ma_context_uninit__sdl(ma_context* pContext)
+{
+ System* pContextEx = (System*)pContext;
+
+ MA_ASSERT(pContext != NULL);
+
+ ((MA_PFN_SDL_QuitSubSystem)pContextEx->sdl.SDL_QuitSubSystem)(MA_SDL_INIT_AUDIO);
+
+ return MA_SUCCESS;
+}
+
+static ma_result ma_context_init__sdl(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks)
+{
+ System* pContextEx = (System*)pContext;
+ int resultSDL;
+
+ pContextEx->sdl.SDL_InitSubSystem = (ma_proc)SDL_InitSubSystem;
+ pContextEx->sdl.SDL_QuitSubSystem = (ma_proc)SDL_QuitSubSystem;
+ pContextEx->sdl.SDL_GetNumAudioDevices = (ma_proc)SDL_GetNumAudioDevices;
+ pContextEx->sdl.SDL_GetAudioDeviceName = (ma_proc)SDL_GetAudioDeviceName;
+ pContextEx->sdl.SDL_CloseAudioDevice = (ma_proc)SDL_CloseAudioDevice;
+ pContextEx->sdl.SDL_OpenAudioDevice = (ma_proc)SDL_OpenAudioDevice;
+ pContextEx->sdl.SDL_PauseAudioDevice = (ma_proc)SDL_PauseAudioDevice;
+
+ resultSDL = ((MA_PFN_SDL_InitSubSystem)pContextEx->sdl.SDL_InitSubSystem)(MA_SDL_INIT_AUDIO);
+ if (resultSDL != 0) {
+ return MA_ERROR;
+ }
+
+ /*
+ The last step is to make sure the callbacks are set properly in `pCallbacks`. Internally, miniaudio will copy these callbacks into the
+ context object and then use them for then on for calling into our custom backend.
+ */
+ pCallbacks->onContextInit = ma_context_init__sdl;
+ pCallbacks->onContextUninit = ma_context_uninit__sdl;
+ pCallbacks->onContextEnumerateDevices = ma_context_enumerate_devices__sdl;
+ pCallbacks->onContextGetDeviceInfo = ma_context_get_device_info__sdl;
+ pCallbacks->onDeviceInit = ma_device_init__sdl;
+ pCallbacks->onDeviceUninit = ma_device_uninit__sdl;
+ pCallbacks->onDeviceStart = ma_device_start__sdl;
+ pCallbacks->onDeviceStop = ma_device_stop__sdl;
+
+ return MA_SUCCESS;
+}
+
+/*
+This is our custom backend "loader". All this does is attempts to initialize our custom backends in the order they are listed. The first
+one to successfully initialize is the one that's chosen. In this example we're just listing them statically, but you can use whatever logic
+you want to handle backend selection.
+
+This is used as the onContextInit() callback in the context config.
+*/
+static ma_result ma_context_init__custom_loader(ma_context* pContext, const ma_context_config* pConfig, ma_backend_callbacks* pCallbacks)
+{
+ ma_result result = MA_NO_BACKEND;
+
+ /* Silence some unused parameter warnings just in case no custom backends are enabled. */
+ (void)pContext;
+ (void)pCallbacks;
+
+ /* SDL. */
+ if (result != MA_SUCCESS) {
+ result = ma_context_init__sdl(pContext, pConfig, pCallbacks);
+ }
+
+ /* ... plug in any other custom backends here ... */
+
+ /* If we have a success result we have initialized a backend. Otherwise we need to tell miniaudio about the error so it can skip over our custom backends. */
+ return result;
+}
+
+#endif
\ No newline at end of file
diff --git a/src/raudio.c b/src/raudio.c
index e38e51e6c..fcd847ea7 100644
--- a/src/raudio.c
+++ b/src/raudio.c
@@ -18,6 +18,9 @@
* Define to use the module as standalone library (independently of raylib).
* Required types and functions are defined in the same module.
*
+* #define PLATFORM_DESKTOP_SDL
+* SDL is used as a custom backend
+*
* #define SUPPORT_FILEFORMAT_WAV
* #define SUPPORT_FILEFORMAT_OGG
* #define SUPPORT_FILEFORMAT_MP3
@@ -163,6 +166,11 @@ typedef struct tagBITMAPINFOHEADER {
#define MA_MALLOC RL_MALLOC
#define MA_FREE RL_FREE
+#if defined (PLATFORM_DESKTOP_SDL)
+ #define MA_ENABLE_ONLY_SPECIFIC_BACKENDS
+ #define MA_ENABLE_CUSTOM
+#endif
+
#define MA_NO_JACK
#define MA_NO_WAV
#define MA_NO_FLAC
@@ -174,6 +182,11 @@ typedef struct tagBITMAPINFOHEADER {
#define MINIAUDIO_IMPLEMENTATION
//#define MA_DEBUG_OUTPUT
#include "external/miniaudio.h" // Audio device initialization and management
+#if defined(PLATFORM_DESKTOP_SDL)
+ #define MA_NO_RUNTIME_LINKING
+ #include
+ #include "external/backend_sdl.h"
+#endif
#undef PlaySound // Win32 API: windows.h > mmsystem.h defines PlaySound macro
#include // Required for: malloc(), free()
@@ -375,6 +388,18 @@ struct rAudioProcessor {
typedef struct AudioData {
struct {
ma_context context; // miniaudio context data
+ #if defined(PLATFORM_DESKTOP_SDL)
+ struct
+ {
+ ma_proc SDL_InitSubSystem;
+ ma_proc SDL_QuitSubSystem;
+ ma_proc SDL_GetNumAudioDevices;
+ ma_proc SDL_GetAudioDeviceName;
+ ma_proc SDL_CloseAudioDevice;
+ ma_proc SDL_OpenAudioDevice;
+ ma_proc SDL_PauseAudioDevice;
+ } sdl;
+ #endif
ma_device device; // miniaudio device
ma_mutex lock; // miniaudio mutex lock
bool isReady; // Check if audio device is ready
@@ -446,7 +471,16 @@ void InitAudioDevice(void)
ma_context_config ctxConfig = ma_context_config_init();
ma_log_callback_init(OnLog, NULL);
- ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
+ #if defined(PLATFORM_DESKTOP_SDL)
+ ma_backend backends[] = {
+ ma_backend_custom
+ };
+ ctxConfig.custom.onContextInit = ma_context_init__custom_loader;
+ ma_result result = ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &ctxConfig, &AUDIO.System.context);
+ #else
+ ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
+ #endif
+
if (result != MA_SUCCESS)
{
TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize context");
@@ -474,6 +508,11 @@ void InitAudioDevice(void)
return;
}
+ // When using the custom SDL backend, the device has to be started before a mutex is created. Threading issue?
+ #if defined(PLATFORM_DESKTOP_SDL)
+ result = ma_device_start(&AUDIO.System.device);
+ #endif
+
// Mixing happens on a separate thread which means we need to synchronize. I'm using a mutex here to make things simple, but may
// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
@@ -486,7 +525,9 @@ void InitAudioDevice(void)
// Keep the device running the whole time. May want to consider doing something a bit smarter and only have the device running
// while there's at least one sound being played.
+ #if !defined(PLATFORM_DESKTOP_SDL)
result = ma_device_start(&AUDIO.System.device);
+ #endif
if (result != MA_SUCCESS)
{
TRACELOG(LOG_WARNING, "AUDIO: Failed to start playback device");