enable include reordering
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35252fceef
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src/raylib.h
45
src/raylib.h
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@ -152,18 +152,6 @@
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#error "C++11 or later is required. Add -std=c++11"
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#endif
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// NOTE: We set some defines with some data types declared by raylib
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// Other modules (raymath, rlgl) also require some of those types, so,
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// to be able to use those other modules as standalone (not depending on raylib)
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// this defines are very useful for internal check and avoid type (re)definitions
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#define RL_COLOR_TYPE
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#define RL_RECTANGLE_TYPE
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#define RL_VECTOR2_TYPE
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#define RL_VECTOR3_TYPE
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#define RL_VECTOR4_TYPE
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#define RL_QUATERNION_TYPE
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#define RL_MATRIX_TYPE
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// Some Basic Colors
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// NOTE: Custom raylib color palette for amazing visuals on WHITE background
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#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
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@ -198,26 +186,40 @@
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// Structures Definition
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//----------------------------------------------------------------------------------
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// Boolean type
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#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
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#if defined(__cplusplus)
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// Do nothing. `bool` is fundamental type.
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#elif (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
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#include <stdbool.h>
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#elif !defined(__cplusplus) && !defined(bool)
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#elif !defined(bool)
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typedef enum bool { false = 0, true = !false } bool;
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#define RL_BOOL_TYPE
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#endif
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// TODO(marco): Improve wording.
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// Note: The following types have its own define guards because they are
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// redefined in other files. So it's here to avoid redefinition in other file
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// and to enable header inclusion reordering.
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#if !defined(RL_VECTOR2_TYPE)
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// Vector2, 2 components
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typedef struct Vector2 {
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float x; // Vector x component
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float y; // Vector y component
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} Vector2;
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#define RL_VECTOR2_TYPE
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#endif
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#if !defined(RL_VECTOR3_TYPE)
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// Vector3, 3 components
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typedef struct Vector3 {
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float x; // Vector x component
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float y; // Vector y component
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float z; // Vector z component
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} Vector3;
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#define RL_VECTOR3_TYPE
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#endif
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#if !defined(RL_VECTOR4_TYPE)
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// Vector4, 4 components
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typedef struct Vector4 {
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float x; // Vector x component
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@ -225,10 +227,16 @@ typedef struct Vector4 {
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float z; // Vector z component
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float w; // Vector w component
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} Vector4;
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#define RL_VECTOR4_TYPE
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#endif
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#if !defined(RL_QUATERNION_TYPE)
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// Quaternion, 4 components (Vector4 alias)
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typedef Vector4 Quaternion;
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#define RL_QUATERNION_TYPE
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#endif
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#if !defined(RL_MATRIX_TYPE)
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// Matrix, 4x4 components, column major, OpenGL style, right-handed
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typedef struct Matrix {
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float m0, m4, m8, m12; // Matrix first row (4 components)
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@ -236,7 +244,10 @@ typedef struct Matrix {
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float m2, m6, m10, m14; // Matrix third row (4 components)
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float m3, m7, m11, m15; // Matrix fourth row (4 components)
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} Matrix;
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#define RL_MATRIX_TYPE
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#endif
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#if !defined(RL_COLOR_TYPE)
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// Color, 4 components, R8G8B8A8 (32bit)
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typedef struct Color {
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unsigned char r; // Color red value
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@ -244,7 +255,11 @@ typedef struct Color {
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unsigned char b; // Color blue value
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unsigned char a; // Color alpha value
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} Color;
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#define RL_COLOR_TYPE
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#endif
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#if !defined(RL_RECTANGLE_TYPE)
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// Rectangle, 4 components
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typedef struct Rectangle {
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float x; // Rectangle top-left corner position x
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@ -252,6 +267,8 @@ typedef struct Rectangle {
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float width; // Rectangle width
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float height; // Rectangle height
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} Rectangle;
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#define RL_RECTANGLE_TYPE
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#endif
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// Image, pixel data stored in CPU memory (RAM)
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typedef struct Image {
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