From 883c552dcf728603d9a71a662e5a11352229555f Mon Sep 17 00:00:00 2001 From: Marco Maia Date: Thu, 28 Mar 2024 07:13:55 -0300 Subject: [PATCH] enable include reordering --- src/raylib.h | 45 +++++++++++++++++++++++++++++++-------------- 1 file changed, 31 insertions(+), 14 deletions(-) diff --git a/src/raylib.h b/src/raylib.h index 1a15e124d..d42641ab4 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -152,18 +152,6 @@ #error "C++11 or later is required. Add -std=c++11" #endif -// NOTE: We set some defines with some data types declared by raylib -// Other modules (raymath, rlgl) also require some of those types, so, -// to be able to use those other modules as standalone (not depending on raylib) -// this defines are very useful for internal check and avoid type (re)definitions -#define RL_COLOR_TYPE -#define RL_RECTANGLE_TYPE -#define RL_VECTOR2_TYPE -#define RL_VECTOR3_TYPE -#define RL_VECTOR4_TYPE -#define RL_QUATERNION_TYPE -#define RL_MATRIX_TYPE - // Some Basic Colors // NOTE: Custom raylib color palette for amazing visuals on WHITE background #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray @@ -198,26 +186,40 @@ // Structures Definition //---------------------------------------------------------------------------------- // Boolean type -#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) +#if defined(__cplusplus) +// Do nothing. `bool` is fundamental type. +#elif (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) #include -#elif !defined(__cplusplus) && !defined(bool) +#elif !defined(bool) typedef enum bool { false = 0, true = !false } bool; #define RL_BOOL_TYPE #endif +// TODO(marco): Improve wording. +// Note: The following types have its own define guards because they are +// redefined in other files. So it's here to avoid redefinition in other file +// and to enable header inclusion reordering. + +#if !defined(RL_VECTOR2_TYPE) // Vector2, 2 components typedef struct Vector2 { float x; // Vector x component float y; // Vector y component } Vector2; +#define RL_VECTOR2_TYPE +#endif +#if !defined(RL_VECTOR3_TYPE) // Vector3, 3 components typedef struct Vector3 { float x; // Vector x component float y; // Vector y component float z; // Vector z component } Vector3; +#define RL_VECTOR3_TYPE +#endif +#if !defined(RL_VECTOR4_TYPE) // Vector4, 4 components typedef struct Vector4 { float x; // Vector x component @@ -225,10 +227,16 @@ typedef struct Vector4 { float z; // Vector z component float w; // Vector w component } Vector4; +#define RL_VECTOR4_TYPE +#endif +#if !defined(RL_QUATERNION_TYPE) // Quaternion, 4 components (Vector4 alias) typedef Vector4 Quaternion; +#define RL_QUATERNION_TYPE +#endif +#if !defined(RL_MATRIX_TYPE) // Matrix, 4x4 components, column major, OpenGL style, right-handed typedef struct Matrix { float m0, m4, m8, m12; // Matrix first row (4 components) @@ -236,7 +244,10 @@ typedef struct Matrix { float m2, m6, m10, m14; // Matrix third row (4 components) float m3, m7, m11, m15; // Matrix fourth row (4 components) } Matrix; +#define RL_MATRIX_TYPE +#endif +#if !defined(RL_COLOR_TYPE) // Color, 4 components, R8G8B8A8 (32bit) typedef struct Color { unsigned char r; // Color red value @@ -244,7 +255,11 @@ typedef struct Color { unsigned char b; // Color blue value unsigned char a; // Color alpha value } Color; +#define RL_COLOR_TYPE +#endif + +#if !defined(RL_RECTANGLE_TYPE) // Rectangle, 4 components typedef struct Rectangle { float x; // Rectangle top-left corner position x @@ -252,6 +267,8 @@ typedef struct Rectangle { float width; // Rectangle width float height; // Rectangle height } Rectangle; +#define RL_RECTANGLE_TYPE +#endif // Image, pixel data stored in CPU memory (RAM) typedef struct Image {