select the read function on texture load

This removes the per-pixel switch; it's slightly more efficient on my hardware, but probably a poor prediction
Should remain profitable or at worst the same
This commit is contained in:
Bigfoot71 2026-03-18 20:59:27 +01:00
parent 594bd10423
commit 7f2c9a0827

485
src/external/rlsw.h vendored

File diff suppressed because it is too large Load Diff