style tweaks
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6
src/external/rlsw.h
vendored
6
src/external/rlsw.h
vendored
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@ -5319,12 +5319,12 @@ static void SW_RASTER_TRIANGLE_SPAN(const sw_vertex_t *start, const sw_vertex_t
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int blockEnd = x + SW_AFFINE_BLOCK;
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if (blockEnd > xEnd) blockEnd = xEnd;
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float blockLenF = (float)(blockEnd - x);
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float blockLenRcp = 1.0f / blockLenF;
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float blockLenRcp = 1.0f/blockLenF;
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// Only 2 '1/w' here; none inside the pixel loop
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float wRcpA = 1.0f / w;
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float wRcpA = 1.0f/w;
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float wB = w + dWdx*blockLenF;
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float wRcpB = 1.0f / wB;
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float wRcpB = 1.0f/wB;
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// Perspective-correct color at both block endpoints, then affine gradient
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float srcColor[4] = {
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