Update rcore.c

This commit is contained in:
Nickolas McDonald 2023-08-20 18:53:32 -04:00
parent 5a872354f6
commit 7b1d90b85d

View File

@ -3750,7 +3750,7 @@ void OpenURL(const char *url)
// Check if a key has been pressed once // Check if a key has been pressed once
bool IsKeyPressed(int key) bool IsKeyPressed(int key)
{ {
if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false; if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
bool pressed = false; bool pressed = false;
if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true; if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true;
@ -3761,6 +3761,7 @@ bool IsKeyPressed(int key)
// Check if a key has been pressed again (only PLATFORM_DESKTOP) // Check if a key has been pressed again (only PLATFORM_DESKTOP)
bool IsKeyPressedRepeat(int key) bool IsKeyPressedRepeat(int key)
{ {
if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) return true; if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) return true;
else return false; else return false;
} }
@ -3768,7 +3769,7 @@ bool IsKeyPressedRepeat(int key)
// Check if a key is being pressed (key held down) // Check if a key is being pressed (key held down)
bool IsKeyDown(int key) bool IsKeyDown(int key)
{ {
if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false; if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true; if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true;
else return false; else return false;
} }
@ -3776,7 +3777,7 @@ bool IsKeyDown(int key)
// Check if a key has been released once // Check if a key has been released once
bool IsKeyReleased(int key) bool IsKeyReleased(int key)
{ {
if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false; if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
bool released = false; bool released = false;
if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true; if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true;
@ -3787,19 +3788,11 @@ bool IsKeyReleased(int key)
// Check if a key is NOT being pressed (key not held down) // Check if a key is NOT being pressed (key not held down)
bool IsKeyUp(int key) bool IsKeyUp(int key)
{ {
if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false; if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true; if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true;
else return false; else return false;
} }
// Check if a key has been repeated
bool IsKeyRepeated(int key)
{
if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
if (CORE.Input.Keyboard.repeatKeyState[key] == 1) return true;
else return false;
}
// Get the last key pressed // Get the last key pressed
int GetKeyPressed(void) int GetKeyPressed(void)
{ {