diff --git a/src/rcore.c b/src/rcore.c index e7e81e3f6..6014242b3 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -3750,7 +3750,7 @@ void OpenURL(const char *url) // Check if a key has been pressed once bool IsKeyPressed(int key) { - if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false; + if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false; bool pressed = false; if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true; @@ -3761,6 +3761,7 @@ bool IsKeyPressed(int key) // Check if a key has been pressed again (only PLATFORM_DESKTOP) bool IsKeyPressedRepeat(int key) { + if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false; if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) return true; else return false; } @@ -3768,7 +3769,7 @@ bool IsKeyPressedRepeat(int key) // Check if a key is being pressed (key held down) bool IsKeyDown(int key) { - if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false; + if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false; if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true; else return false; } @@ -3776,7 +3777,7 @@ bool IsKeyDown(int key) // Check if a key has been released once bool IsKeyReleased(int key) { - if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false; + if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false; bool released = false; if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true; @@ -3787,19 +3788,11 @@ bool IsKeyReleased(int key) // Check if a key is NOT being pressed (key not held down) bool IsKeyUp(int key) { - if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false; + if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false; if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true; else return false; } -// Check if a key has been repeated -bool IsKeyRepeated(int key) -{ - if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false; - if (CORE.Input.Keyboard.repeatKeyState[key] == 1) return true; - else return false; -} - // Get the last key pressed int GetKeyPressed(void) {