Update rcore.c
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parent
5a872354f6
commit
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17
src/rcore.c
17
src/rcore.c
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@ -3750,7 +3750,7 @@ void OpenURL(const char *url)
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// Check if a key has been pressed once
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// Check if a key has been pressed once
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bool IsKeyPressed(int key)
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bool IsKeyPressed(int key)
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{
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{
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if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
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if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
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bool pressed = false;
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bool pressed = false;
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if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true;
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if ((CORE.Input.Keyboard.previousKeyState[key] == 0) && (CORE.Input.Keyboard.currentKeyState[key] == 1)) pressed = true;
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@ -3761,6 +3761,7 @@ bool IsKeyPressed(int key)
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// Check if a key has been pressed again (only PLATFORM_DESKTOP)
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// Check if a key has been pressed again (only PLATFORM_DESKTOP)
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bool IsKeyPressedRepeat(int key)
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bool IsKeyPressedRepeat(int key)
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{
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{
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if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
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if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) return true;
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if (CORE.Input.Keyboard.keyRepeatInFrame[key] == 1) return true;
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else return false;
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else return false;
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}
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}
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@ -3768,7 +3769,7 @@ bool IsKeyPressedRepeat(int key)
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// Check if a key is being pressed (key held down)
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// Check if a key is being pressed (key held down)
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bool IsKeyDown(int key)
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bool IsKeyDown(int key)
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{
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{
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if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
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if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
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if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true;
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if (CORE.Input.Keyboard.currentKeyState[key] == 1) return true;
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else return false;
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else return false;
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}
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}
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@ -3776,7 +3777,7 @@ bool IsKeyDown(int key)
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// Check if a key has been released once
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// Check if a key has been released once
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bool IsKeyReleased(int key)
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bool IsKeyReleased(int key)
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{
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{
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if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
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if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
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bool released = false;
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bool released = false;
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if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true;
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if ((CORE.Input.Keyboard.previousKeyState[key] == 1) && (CORE.Input.Keyboard.currentKeyState[key] == 0)) released = true;
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@ -3787,19 +3788,11 @@ bool IsKeyReleased(int key)
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// Check if a key is NOT being pressed (key not held down)
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// Check if a key is NOT being pressed (key not held down)
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bool IsKeyUp(int key)
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bool IsKeyUp(int key)
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{
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{
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if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
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if ((key < 0) || (key >= MAX_KEYBOARD_KEYS)) return false;
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if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true;
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if (CORE.Input.Keyboard.currentKeyState[key] == 0) return true;
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else return false;
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else return false;
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}
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}
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// Check if a key has been repeated
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bool IsKeyRepeated(int key)
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{
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if ((key < 0) || (key >= sizeof(CORE.Input.Keyboard.currentKeyState))) return false;
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if (CORE.Input.Keyboard.repeatKeyState[key] == 1) return true;
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else return false;
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}
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// Get the last key pressed
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// Get the last key pressed
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int GetKeyPressed(void)
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int GetKeyPressed(void)
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{
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{
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