Enhance scaling checks for framebuffer and window

Add additional checks for render dimensions to prevent scaling issues.
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Antonis Geralis 2025-12-19 14:29:57 +02:00 committed by GitHub
parent 8f7ee9ee10
commit 7a4eb2d54c
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@ -1880,7 +1880,8 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height)
// Update scaling/mouse mapping based on actual framebuffer-to-window ratio
// (this avoids blurry scaling by rendering at framebuffer resolution while
// keeping logical coordinates stable).
if ((CORE.Window.screen.width > 0) && (CORE.Window.screen.height > 0))
if ((CORE.Window.screen.width > 0) && (CORE.Window.screen.height > 0) &&
(CORE.Window.render.width > 0) && (CORE.Window.render.height > 0))
{
const float sx = (float)CORE.Window.render.width/(float)CORE.Window.screen.width;
const float sy = (float)CORE.Window.render.height/(float)CORE.Window.screen.height;