diff --git a/src/platforms/rcore_desktop_glfw.c b/src/platforms/rcore_desktop_glfw.c index 1dee13974..06d1c82dc 100644 --- a/src/platforms/rcore_desktop_glfw.c +++ b/src/platforms/rcore_desktop_glfw.c @@ -1880,7 +1880,8 @@ static void FramebufferSizeCallback(GLFWwindow *window, int width, int height) // Update scaling/mouse mapping based on actual framebuffer-to-window ratio // (this avoids blurry scaling by rendering at framebuffer resolution while // keeping logical coordinates stable). - if ((CORE.Window.screen.width > 0) && (CORE.Window.screen.height > 0)) + if ((CORE.Window.screen.width > 0) && (CORE.Window.screen.height > 0) && + (CORE.Window.render.width > 0) && (CORE.Window.render.height > 0)) { const float sx = (float)CORE.Window.render.width/(float)CORE.Window.screen.width; const float sy = (float)CORE.Window.render.height/(float)CORE.Window.screen.height;