Update raymarching.fs
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//Ported by CDM to work on older hardware.
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#version 120
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// Input vertex attributes (from vertex shader)
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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// Output fragment color
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vec4 finalColor;
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uniform vec3 viewEye;
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uniform vec3 viewCenter;
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uniform float runTime;
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