Update raymarching.fs

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CDM15y 2024-08-06 13:23:14 +01:00 committed by GitHub
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commit 79db4d476e
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@ -1,13 +1,9 @@
//Ported by CDM to work on older hardware.
#version 120
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Output fragment color
vec4 finalColor;
uniform vec3 viewEye;
uniform vec3 viewCenter;
uniform float runTime;