diff --git a/examples/shaders/resources/shaders/glsl120/raymarching.fs b/examples/shaders/resources/shaders/glsl120/raymarching.fs index 463fde87e..efe4fa108 100644 --- a/examples/shaders/resources/shaders/glsl120/raymarching.fs +++ b/examples/shaders/resources/shaders/glsl120/raymarching.fs @@ -1,13 +1,9 @@ -//Ported by CDM to work on older hardware. #version 120 // Input vertex attributes (from vertex shader) varying vec2 fragTexCoord; varying vec4 fragColor; -// Output fragment color -vec4 finalColor; - uniform vec3 viewEye; uniform vec3 viewCenter; uniform float runTime;