Added texture name macros for texture3 and 4
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@ -77,6 +77,8 @@
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE3 "texture3" // texture3 (texture slot active 3)
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* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE4 "texture4" // texture4 (texture slot active 4)
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*
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* DEPENDENCIES:
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* - OpenGL libraries (depending on platform and OpenGL version selected)
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@ -1001,6 +1003,12 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
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#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
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#endif
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#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE3
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE3 "texture3" // texture3 (texture slot active 3)
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#endif
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#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE4
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#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE4 "texture4" // texture2 (texture slot active 4)
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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