diff --git a/src/rlgl.h b/src/rlgl.h index 530e44efc..0e29d7ef3 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -77,6 +77,8 @@ * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) * #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE3 "texture3" // texture3 (texture slot active 3) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE4 "texture4" // texture4 (texture slot active 4) * * DEPENDENCIES: * - OpenGL libraries (depending on platform and OpenGL version selected) @@ -1001,6 +1003,12 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad #ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) #endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE3 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE3 "texture3" // texture3 (texture slot active 3) +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE4 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE4 "texture4" // texture2 (texture slot active 4) +#endif //---------------------------------------------------------------------------------- // Types and Structures Definition