Fix TextFindIndex() usage

This commit is contained in:
asdqwe 2024-08-09 00:39:57 -03:00
parent e8f7b34158
commit 77d6e95838

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@ -67,7 +67,7 @@ int main(void)
{ {
DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK); DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK);
if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2)) if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1)
{ {
DrawTexture(texXboxPad, 0, 0, DARKGRAY); DrawTexture(texXboxPad, 0, 0, DARKGRAY);