fix
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@ -2366,14 +2366,13 @@ RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
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{
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{
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angle *= 0.5f;
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angle *= 0.5f;
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float lengthSq = 0.0f;
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float length = 0.0f;
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float ilength = 0.0f;
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float ilength = 0.0f;
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// Vector3Normalize(axis)
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// Vector3Normalize(axis)
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length = axisLength;
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length = axisLength;
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if (length == 0.0f) length = 1.0f;
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if (length == 0.0f) length = 1.0f;
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ilength = 1.0f/length;
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ilength = 1.0f/length;
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axis.x *= ilength;
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axis.x *= ilength;
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axis.y *= ilength;
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axis.y *= ilength;
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axis.z *= ilength;
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axis.z *= ilength;
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