diff --git a/src/raymath.h b/src/raymath.h index 6e6f51715..07983b0f4 100644 --- a/src/raymath.h +++ b/src/raymath.h @@ -2366,14 +2366,13 @@ RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) { angle *= 0.5f; - float lengthSq = 0.0f; + float length = 0.0f; float ilength = 0.0f; // Vector3Normalize(axis) length = axisLength; if (length == 0.0f) length = 1.0f; ilength = 1.0f/length; - axis.x *= ilength; axis.y *= ilength; axis.z *= ilength;