Fix forgot to save bone ids
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74d773f6c8
commit
72fc3e70db
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@ -5156,49 +5156,49 @@ static Model LoadGLTF(const char *fileName)
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if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4))
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if ((attribute->component_type == cgltf_component_type_r_8u) && (attribute->type == cgltf_type_vec4))
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{
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{
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// Handle 8-bit unsigned byte, vec4 format
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// Handle 8-bit unsigned byte, vec4 format
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RL_CALLOC(model.meshes[meshIndex].vertexCount * 4, sizeof(unsigned char));
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 4, sizeof(unsigned char));
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].customAttribute)
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LOAD_ATTRIBUTE(attribute, 4, unsigned char, model.meshes[meshIndex].customAttribute)
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}
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}
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else if ((attribute->component_type == cgltf_component_type_r_8s) && (attribute->type == cgltf_type_scalar))
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else if ((attribute->component_type == cgltf_component_type_r_8s) && (attribute->type == cgltf_type_scalar))
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{
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{
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// Handle 8-bit signed byte, scalar format
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// Handle 8-bit signed byte, scalar format
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RL_CALLOC(model.meshes[meshIndex].vertexCount, sizeof(char));
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount, sizeof(char));
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LOAD_ATTRIBUTE(attribute, 1, char, model.meshes[meshIndex].customScalarAttribute)
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LOAD_ATTRIBUTE(attribute, 1, char, model.meshes[meshIndex].customScalarAttribute)
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}
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}
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else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec2))
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else if ((attribute->component_type == cgltf_component_type_r_16u) && (attribute->type == cgltf_type_vec2))
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{
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{
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// Handle 16-bit unsigned short, vec2 format
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// Handle 16-bit unsigned short, vec2 format
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RL_CALLOC(model.meshes[meshIndex].vertexCount * 2, sizeof(unsigned short));
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 2, sizeof(unsigned short));
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LOAD_ATTRIBUTE(attribute, 2, unsigned short, model.meshes[meshIndex].customAttribute)
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LOAD_ATTRIBUTE(attribute, 2, unsigned short, model.meshes[meshIndex].customAttribute)
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}
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}
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else if ((attribute->component_type == cgltf_component_type_r_16s) && (attribute->type == cgltf_type_vec3))
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else if ((attribute->component_type == cgltf_component_type_r_16s) && (attribute->type == cgltf_type_vec3))
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{
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{
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// Handle 16-bit signed short, vec3 format
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// Handle 16-bit signed short, vec3 format
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RL_CALLOC(model.meshes[meshIndex].vertexCount * 3, sizeof(short));
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 3, sizeof(short));
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LOAD_ATTRIBUTE(attribute, 3, short, model.meshes[meshIndex].customAttribute)
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LOAD_ATTRIBUTE(attribute, 3, short, model.meshes[meshIndex].customAttribute)
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}
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}
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else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4))
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else if ((attribute->component_type == cgltf_component_type_r_32u) && (attribute->type == cgltf_type_vec4))
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{
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{
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// Handle 32-bit unsigned int, vec4 format
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// Handle 32-bit unsigned int, vec4 format
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RL_CALLOC(model.meshes[meshIndex].vertexCount * 4, sizeof(unsigned int));
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 4, sizeof(unsigned int));
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LOAD_ATTRIBUTE(attribute, 4, unsigned int, model.meshes[meshIndex].customAttribute)
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LOAD_ATTRIBUTE(attribute, 4, unsigned int, model.meshes[meshIndex].customAttribute)
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}
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}
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else if ((attribute->component_type == cgltf_component_type_r_32s) && (attribute->type == cgltf_type_scalar))
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else if ((attribute->component_type == cgltf_component_type_r_32s) && (attribute->type == cgltf_type_scalar))
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{
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{
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// Handle 32-bit signed int, scalar format
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// Handle 32-bit signed int, scalar format
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RL_CALLOC(model.meshes[meshIndex].vertexCount, sizeof(int));
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount, sizeof(int));
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LOAD_ATTRIBUTE(attribute, 1, int, model.meshes[meshIndex].customScalarAttribute)
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LOAD_ATTRIBUTE(attribute, 1, int, model.meshes[meshIndex].customScalarAttribute)
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}
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}
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else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2))
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else if ((attribute->component_type == cgltf_component_type_r_32f) && (attribute->type == cgltf_type_vec2))
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{
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{
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// Handle 32-bit float, vec2 format
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// Handle 32-bit float, vec2 format
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RL_CALLOC(model.meshes[meshIndex].vertexCount * 2, sizeof(float));
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 2, sizeof(float));
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LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].customAttribute)
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LOAD_ATTRIBUTE(attribute, 2, float, model.meshes[meshIndex].customAttribute)
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}
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}
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else if ((attribute->component_type == cgltf_component_type_r_64f) && (attribute->type == cgltf_type_vec3))
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else if ((attribute->component_type == cgltf_component_type_r_64f) && (attribute->type == cgltf_type_vec3))
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{
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{
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// Handle 64-bit double, vec3 format
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// Handle 64-bit double, vec3 format
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RL_CALLOC(model.meshes[meshIndex].vertexCount * 3, sizeof(double));
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model.meshes[meshIndex].boneIds = RL_CALLOC(model.meshes[meshIndex].vertexCount * 3, sizeof(double));
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LOAD_ATTRIBUTE(attribute, 3, double, model.meshes[meshIndex].customAttribute)
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LOAD_ATTRIBUTE(attribute, 3, double, model.meshes[meshIndex].customAttribute)
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}
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}
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName);
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else TRACELOG(LOG_WARNING, "MODEL: [%s] Joint attribute data format not supported", fileName);
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