Fix packing logic error in ``GenImageFontAtlas``

Basic packing algorithm currently follows this order: Copy pixel data -> Move offsetX for current glyph -> Check remaining space for current glyph...
Since X offset already moved according current glyph, remaining space should be checked for next glyph. Because of this, occasionally, current logic causes glyphs wrapping around texture.
Proposed fix accomplishes that by moving offsetX check to the beginning of the loop.
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Hanaxar 2023-03-21 15:55:13 +03:00 committed by GitHub
parent a139ba9c48
commit 6f03465ba2
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@ -720,24 +720,7 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC
// NOTE: Using simple packaging, one char after another // NOTE: Using simple packaging, one char after another
for (int i = 0; i < glyphCount; i++) for (int i = 0; i < glyphCount; i++)
{ {
// Copy pixel data from fc.data to atlas // Check remaining space for glyph
for (int y = 0; y < chars[i].image.height; y++)
{
for (int x = 0; x < chars[i].image.width; x++)
{
((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)chars[i].image.data)[y*chars[i].image.width + x];
}
}
// Fill chars rectangles in atlas info
recs[i].x = (float)offsetX;
recs[i].y = (float)offsetY;
recs[i].width = (float)chars[i].image.width;
recs[i].height = (float)chars[i].image.height;
// Move atlas position X for next character drawing
offsetX += (chars[i].image.width + 2*padding);
if (offsetX >= (atlas.width - chars[i].image.width - 2*padding)) if (offsetX >= (atlas.width - chars[i].image.width - 2*padding))
{ {
offsetX = padding; offsetX = padding;
@ -761,6 +744,24 @@ Image GenImageFontAtlas(const GlyphInfo *chars, Rectangle **charRecs, int glyphC
break; break;
} }
} }
// Copy pixel data from fc.data to atlas
for (int y = 0; y < chars[i].image.height; y++)
{
for (int x = 0; x < chars[i].image.width; x++)
{
((unsigned char *)atlas.data)[(offsetY + y)*atlas.width + (offsetX + x)] = ((unsigned char *)chars[i].image.data)[y*chars[i].image.width + x];
}
}
// Fill chars rectangles in atlas info
recs[i].x = (float)offsetX;
recs[i].y = (float)offsetY;
recs[i].width = (float)chars[i].image.width;
recs[i].height = (float)chars[i].image.height;
// Move atlas position X for next character drawing
offsetX += (chars[i].image.width + 2*padding);
} }
} }
else if (packMethod == 1) // Use Skyline rect packing algorithm (stb_pack_rect) else if (packMethod == 1) // Use Skyline rect packing algorithm (stb_pack_rect)