style tweaks

This commit is contained in:
Bigfoot71 2025-10-25 16:08:31 +02:00
parent 8441eafb2c
commit 6c4b316d2c

40
src/external/rlsw.h vendored
View File

@ -3097,34 +3097,34 @@ static inline void FUNC_NAME(const sw_vertex_t *v0, const sw_vertex_t *v1) \
{ \
steps = fabsf(dx); \
if (steps < 1.0f) return; \
substep = (dx >= 0.0f) ? (1.0f - sw_fract(x0)) : sw_fract(x0); \
substep = (dx >= 0.0f)? (1.0f - sw_fract(x0)) : sw_fract(x0); \
} \
else \
{ \
steps = fabsf(dy); \
if (steps < 1.0f) return; \
substep = (dy >= 0.0f) ? (1.0f - sw_fract(y0)) : sw_fract(y0); \
substep = (dy >= 0.0f)? (1.0f - sw_fract(y0)) : sw_fract(y0); \
} \
\
/* Compute per pixel increments */ \
float xInc = dx / steps; \
float yInc = dy / steps; \
float stepRcp = 1.0f / steps; \
float xInc = dx/steps; \
float yInc = dy/steps; \
float stepRcp = 1.0f/steps; \
\
float zInc = (v1->homogeneous[2] - v0->homogeneous[2]) * stepRcp; \
float rInc = (v1->color[0] - v0->color[0]) * stepRcp; \
float gInc = (v1->color[1] - v0->color[1]) * stepRcp; \
float bInc = (v1->color[2] - v0->color[2]) * stepRcp; \
float aInc = (v1->color[3] - v0->color[3]) * stepRcp; \
float zInc = (v1->homogeneous[2] - v0->homogeneous[2])*stepRcp; \
float rInc = (v1->color[0] - v0->color[0])*stepRcp; \
float gInc = (v1->color[1] - v0->color[1])*stepRcp; \
float bInc = (v1->color[2] - v0->color[2])*stepRcp; \
float aInc = (v1->color[3] - v0->color[3])*stepRcp; \
\
/* Initializing the interpolation starting values */ \
float x = x0 + xInc * substep; \
float y = y0 + yInc * substep; \
float z = v0->homogeneous[2] + zInc * substep; \
float r = v0->color[0] + rInc * substep; \
float g = v0->color[1] + gInc * substep; \
float b = v0->color[2] + bInc * substep; \
float a = v0->color[3] + aInc * substep; \
float x = x0 + xInc*substep; \
float y = y0 + yInc*substep; \
float z = v0->homogeneous[2] + zInc*substep; \
float r = v0->color[0] + rInc*substep; \
float g = v0->color[1] + gInc*substep; \
float b = v0->color[2] + bInc*substep; \
float a = v0->color[3] + aInc*substep; \
\
const int fbWidth = RLSW.framebuffer.width; \
void *cBuffer = RLSW.framebuffer.color; \
@ -3138,7 +3138,7 @@ static inline void FUNC_NAME(const sw_vertex_t *v0, const sw_vertex_t *v1) \
int px = (int)(x - 0.5f); \
int py = (int)(y - 0.5f); \
\
int offset = py * fbWidth + px; \
int offset = py*fbWidth + px; \
void *dptr = GET_DEPTH_PTR(dBuffer, offset); \
\
if (ENABLE_DEPTH_TEST) \
@ -3866,8 +3866,8 @@ void swViewport(int x, int y, int width, int height)
RLSW.vpSize[0] = width;
RLSW.vpSize[1] = height;
RLSW.vpHalf[0] = width / 2.0f;
RLSW.vpHalf[1] = height / 2.0f;
RLSW.vpHalf[0] = width/2.0f;
RLSW.vpHalf[1] = height/2.0f;
RLSW.vpCenter[0] = (float)x + RLSW.vpHalf[0];
RLSW.vpCenter[1] = (float)y + RLSW.vpHalf[1];