From 6c4b316d2cd43c3e4e6f54b3aa4530b0a8f27424 Mon Sep 17 00:00:00 2001 From: Bigfoot71 Date: Sat, 25 Oct 2025 16:08:31 +0200 Subject: [PATCH] style tweaks --- src/external/rlsw.h | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) diff --git a/src/external/rlsw.h b/src/external/rlsw.h index ca3c08bf4..128025498 100644 --- a/src/external/rlsw.h +++ b/src/external/rlsw.h @@ -3097,34 +3097,34 @@ static inline void FUNC_NAME(const sw_vertex_t *v0, const sw_vertex_t *v1) \ { \ steps = fabsf(dx); \ if (steps < 1.0f) return; \ - substep = (dx >= 0.0f) ? (1.0f - sw_fract(x0)) : sw_fract(x0); \ + substep = (dx >= 0.0f)? (1.0f - sw_fract(x0)) : sw_fract(x0); \ } \ else \ { \ steps = fabsf(dy); \ if (steps < 1.0f) return; \ - substep = (dy >= 0.0f) ? (1.0f - sw_fract(y0)) : sw_fract(y0); \ + substep = (dy >= 0.0f)? (1.0f - sw_fract(y0)) : sw_fract(y0); \ } \ \ /* Compute per pixel increments */ \ - float xInc = dx / steps; \ - float yInc = dy / steps; \ - float stepRcp = 1.0f / steps; \ + float xInc = dx/steps; \ + float yInc = dy/steps; \ + float stepRcp = 1.0f/steps; \ \ - float zInc = (v1->homogeneous[2] - v0->homogeneous[2]) * stepRcp; \ - float rInc = (v1->color[0] - v0->color[0]) * stepRcp; \ - float gInc = (v1->color[1] - v0->color[1]) * stepRcp; \ - float bInc = (v1->color[2] - v0->color[2]) * stepRcp; \ - float aInc = (v1->color[3] - v0->color[3]) * stepRcp; \ + float zInc = (v1->homogeneous[2] - v0->homogeneous[2])*stepRcp; \ + float rInc = (v1->color[0] - v0->color[0])*stepRcp; \ + float gInc = (v1->color[1] - v0->color[1])*stepRcp; \ + float bInc = (v1->color[2] - v0->color[2])*stepRcp; \ + float aInc = (v1->color[3] - v0->color[3])*stepRcp; \ \ /* Initializing the interpolation starting values */ \ - float x = x0 + xInc * substep; \ - float y = y0 + yInc * substep; \ - float z = v0->homogeneous[2] + zInc * substep; \ - float r = v0->color[0] + rInc * substep; \ - float g = v0->color[1] + gInc * substep; \ - float b = v0->color[2] + bInc * substep; \ - float a = v0->color[3] + aInc * substep; \ + float x = x0 + xInc*substep; \ + float y = y0 + yInc*substep; \ + float z = v0->homogeneous[2] + zInc*substep; \ + float r = v0->color[0] + rInc*substep; \ + float g = v0->color[1] + gInc*substep; \ + float b = v0->color[2] + bInc*substep; \ + float a = v0->color[3] + aInc*substep; \ \ const int fbWidth = RLSW.framebuffer.width; \ void *cBuffer = RLSW.framebuffer.color; \ @@ -3138,7 +3138,7 @@ static inline void FUNC_NAME(const sw_vertex_t *v0, const sw_vertex_t *v1) \ int px = (int)(x - 0.5f); \ int py = (int)(y - 0.5f); \ \ - int offset = py * fbWidth + px; \ + int offset = py*fbWidth + px; \ void *dptr = GET_DEPTH_PTR(dBuffer, offset); \ \ if (ENABLE_DEPTH_TEST) \ @@ -3866,8 +3866,8 @@ void swViewport(int x, int y, int width, int height) RLSW.vpSize[0] = width; RLSW.vpSize[1] = height; - RLSW.vpHalf[0] = width / 2.0f; - RLSW.vpHalf[1] = height / 2.0f; + RLSW.vpHalf[0] = width/2.0f; + RLSW.vpHalf[1] = height/2.0f; RLSW.vpCenter[0] = (float)x + RLSW.vpHalf[0]; RLSW.vpCenter[1] = (float)y + RLSW.vpHalf[1];