fix
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@ -2179,7 +2179,6 @@ bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
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return collision;
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return collision;
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}
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}
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// Check if point is inside a triangle defined by three points (p1, p2, p3)
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// Check if point is inside a triangle defined by three points (p1, p2, p3)
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bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3)
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bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3)
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{
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{
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