remove function call

This commit is contained in:
kai-z99 2024-07-06 17:13:36 -07:00
parent 9a280cda0b
commit 6343cb57bf

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@ -2172,11 +2172,14 @@ bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius)
{
bool collision = false;
collision = CheckCollisionCircles(point, 0, center, radius);
float distanceSquared = (point.x - center.x) * (point.x - center.x) + (point.y - center.y) * (point.y - center.y);
collision = distanceSquared <= radius * radius;
return collision;
}
// Check if point is inside a triangle defined by three points (p1, p2, p3)
bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3)
{