adjust example models_loading_m3d

This commit is contained in:
Crydsch 2022-09-02 16:32:18 +02:00
parent 42a6520f4d
commit 64963de173

View File

@ -54,8 +54,7 @@ int main(void)
int animFrameCounter = 0, animId = 0;
ModelAnimation *anims = LoadModelAnimations(modelFileName, &animsCount); // Load skeletal animation data
SetCameraMode(camera, CAMERA_FREE); // Set free camera mode
DisableCursor(); // Catch cursor
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -64,7 +63,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera);
UpdateCamera(&camera, CAMERA_FIRST_PERSON);
if (animsCount)
{